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- //@renderpasses 4,8,20,24
- //@import "pbr"
- //@vertex
- void main(){
- transformQuadVertex();
- }
- //@fragment
- void main(){
- vec4 color_m=texture2D( r_ColorBuffer,v_BufferCoords );
-
- vec4 normal_r=texture2D( r_NormalBuffer,v_BufferCoords );
-
- vec3 position=fragmentPosition();
- vec3 normal=normalize( normal_r.xyz * 2.0 - 1.0 );
-
- emitPbrFragment( color_m.rgb,color_m.a,normal_r.a,position,normal );
- }
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