basic.mat 357 B

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  1. shader vertex = $CORANGE/shaders/basic.vs
  2. shader fragment = $CORANGE/shaders/basic.fs
  3. texture diffuse_map = $CORANGE/textures/orange_peel.dds
  4. texture bump_map = $CORANGE/textures/orange_peel_nm.dds
  5. texture spec_map = $CORANGE/textures/orange_peel_s.dds
  6. float glossiness = 10
  7. float bumpiness = 1
  8. float specular_level = 1
  9. float alpha_test = 0
  10. int material = 2