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@@ -0,0 +1,287 @@
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+#include <stdio.h>
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+#include <stdlib.h>
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+#include <stdint.h>
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+#include <stdarg.h>
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+#include <string.h>
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+#include <math.h>
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+#include <assert.h>
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+#include <math.h>
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+#include <time.h>
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+#include <limits.h>
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+
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+#define NK_IMPLEMENTATION
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+#include "nuklear_glfw.h"
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+#include "../../nuklear.h"
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+
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+#define NK_GLFW_TEXT_MAX 256
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+struct nk_glfw_device {
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+ struct nk_buffer cmds;
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+ struct nk_draw_null_texture null;
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+ GLuint font_tex;
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+};
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+
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+static struct nk_glfw {
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+ GLFWwindow *win;
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+ int width, height;
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+ int display_width, display_height;
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+ struct nk_glfw_device ogl;
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+ struct nk_context ctx;
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+ struct nk_font_atlas atlas;
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+ struct nk_vec2 fb_scale;
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+ unsigned int text[NK_GLFW_TEXT_MAX];
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+ int text_len;
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+ float scroll;
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+} glfw;
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+
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+NK_INTERN void
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+nk_glfw3_device_upload_atlas(const void *image, int width, int height)
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+{
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+ struct nk_glfw_device *dev = &glfw.ogl;
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+ glGenTextures(1, &dev->font_tex);
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+ glBindTexture(GL_TEXTURE_2D, dev->font_tex);
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+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
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+ GL_RGBA, GL_UNSIGNED_BYTE, image);
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+}
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+
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+NK_API void
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+nk_glfw3_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_buffer)
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+{
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+ /* setup global state */
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+ struct nk_glfw_device *dev = &glfw.ogl;
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+ glPushAttrib(GL_ENABLE_BIT|GL_COLOR_BUFFER_BIT|GL_TRANSFORM_BIT);
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+ glDisable(GL_CULL_FACE);
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+ glDisable(GL_DEPTH_TEST);
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+ glEnable(GL_SCISSOR_TEST);
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+ glEnable(GL_BLEND);
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+ glEnable(GL_TEXTURE_2D);
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+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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+
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+ /* setup viewport/project */
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+ glViewport(0,0,(GLsizei)glfw.display_width,(GLsizei)glfw.display_height);
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+ glMatrixMode(GL_PROJECTION);
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+ glPushMatrix();
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+ glLoadIdentity();
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+ glOrtho(0.0f, glfw.width, glfw.height, 0.0f, -1.0f, 1.0f);
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+ glMatrixMode(GL_MODELVIEW);
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+ glPushMatrix();
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+ glLoadIdentity();
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+
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+ glEnableClientState(GL_VERTEX_ARRAY);
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+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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+ glEnableClientState(GL_COLOR_ARRAY);
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+ {
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+ GLsizei vs = sizeof(struct nk_draw_vertex);
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+ size_t vp = offsetof(struct nk_draw_vertex, position);
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+ size_t vt = offsetof(struct nk_draw_vertex, uv);
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+ size_t vc = offsetof(struct nk_draw_vertex, col);
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+
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+ /* convert from command queue into draw list and draw to screen */
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+ const struct nk_draw_command *cmd;
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+ const nk_draw_index *offset = NULL;
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+ struct nk_buffer vbuf, ebuf;
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+
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+ /* fill converting configuration */
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+ struct nk_convert_config config;
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+ memset(&config, 0, sizeof(config));
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+ config.global_alpha = 1.0f;
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+ config.shape_AA = AA;
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+ config.line_AA = AA;
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+ config.circle_segment_count = 22;
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+ config.curve_segment_count = 22;
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+ config.arc_segment_count = 22;
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+ config.null = dev->null;
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+
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+ /* convert shapes into vertexes */
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+ nk_buffer_init_default(&vbuf);
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+ nk_buffer_init_default(&ebuf);
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+ nk_convert(&glfw.ctx, &dev->cmds, &vbuf, &ebuf, &config);
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+
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+ /* setup vertex buffer pointer */
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+ {const void *vertices = nk_buffer_memory_const(&vbuf);
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+ glVertexPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vp));
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+ glTexCoordPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vt));
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+ glColorPointer(4, GL_UNSIGNED_BYTE, vs, (const void*)((const nk_byte*)vertices + vc));}
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+
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+ /* iterate over and execute each draw command */
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+ offset = (const nk_draw_index*)nk_buffer_memory_const(&ebuf);
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+ nk_draw_foreach(cmd, &glfw.ctx, &dev->cmds)
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+ {
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+ if (!cmd->elem_count) continue;
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+ glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
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+ glScissor(
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+ (GLint)(cmd->clip_rect.x * glfw.fb_scale.x),
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+ (GLint)((glfw.display_height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * glfw.fb_scale.y),
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+ (GLint)(cmd->clip_rect.w * glfw.fb_scale.x),
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+ (GLint)(cmd->clip_rect.h * glfw.fb_scale.y));
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+ glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
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+ offset += cmd->elem_count;
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+ }
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+ nk_clear(&glfw.ctx);
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+ nk_buffer_free(&vbuf);
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+ nk_buffer_free(&ebuf);
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+ }
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+
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+ /* default OpenGL state */
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+ glDisableClientState(GL_VERTEX_ARRAY);
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+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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+ glDisableClientState(GL_COLOR_ARRAY);
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+
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+ glDisable(GL_CULL_FACE);
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+ glDisable(GL_DEPTH_TEST);
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+ glDisable(GL_SCISSOR_TEST);
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+ glDisable(GL_BLEND);
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+ glDisable(GL_TEXTURE_2D);
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+
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+ glBindTexture(GL_TEXTURE_2D, 0);
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+ glMatrixMode(GL_MODELVIEW);
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+ glPopMatrix();
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+ glMatrixMode(GL_PROJECTION);
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+ glPopMatrix();
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+ glPopAttrib();
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+}
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+
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+NK_API void
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+nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint)
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+{
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+ (void)win;
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+ if (glfw.text_len < NK_GLFW_TEXT_MAX)
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+ glfw.text[glfw.text_len++] = codepoint;
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+}
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+
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+NK_API void
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+nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff)
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+{
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+ (void)win; (void)xoff;
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+ glfw.scroll += (float)yoff;
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+}
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+
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+static void
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+nk_glfw3_clipbard_paste(nk_handle usr, struct nk_text_edit *edit)
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+{
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+ const char *text = glfwGetClipboardString(glfw.win);
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+ if (text) nk_textedit_paste(edit, text, nk_strlen(text));
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+ (void)usr;
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+}
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+
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+static void
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+nk_glfw3_clipbard_copy(nk_handle usr, const char *text, int len)
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+{
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+ char *str = 0;
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+ (void)usr;
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+ if (!len) return;
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+ str = malloc((size_t)len+1);
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+ if (!str) return;
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+ memcpy(str, text, (size_t)len);
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+ str[len] = '\0';
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+ glfwSetClipboardString(glfw.win, str);
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+ free(str);
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+}
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+
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+NK_API struct nk_context*
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+nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state init_state)
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+{
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+ glfw.win = win;
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+ if (init_state == NK_GLFW3_INSTALL_CALLBACKS) {
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+ glfwSetScrollCallback(win, nk_gflw3_scroll_callback);
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+ glfwSetCharCallback(win, nk_glfw3_char_callback);
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+ }
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+
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+ nk_init_default(&glfw.ctx, 0);
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+ glfw.ctx.clip.copy = nk_glfw3_clipbard_copy;
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+ glfw.ctx.clip.paste = nk_glfw3_clipbard_paste;
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+ glfw.ctx.clip.userdata = nk_handle_ptr(0);
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+ nk_buffer_init_default(&glfw.ogl.cmds);
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+ return &glfw.ctx;
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+}
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+
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+NK_API void
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+nk_glfw3_font_stash_begin(struct nk_font_atlas **atlas)
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+{
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+ nk_font_atlas_init_default(&glfw.atlas);
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+ nk_font_atlas_begin(&glfw.atlas);
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+ *atlas = &glfw.atlas;
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+}
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+
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+NK_API void
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+nk_glfw3_font_stash_end(void)
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+{
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+ const void *image; int w, h;
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+ image = nk_font_atlas_bake(&glfw.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
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+ nk_glfw3_device_upload_atlas(image, w, h);
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+ nk_font_atlas_end(&glfw.atlas, nk_handle_id((int)glfw.ogl.font_tex), &glfw.ogl.null);
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+ if (glfw.atlas.default_font)
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+ nk_style_set_font(&glfw.ctx, &glfw.atlas.default_font->handle);
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+}
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+
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+NK_API void
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+nk_glfw3_new_frame(void)
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+{
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+ int i;
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+ double x, y;
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+ struct nk_context *ctx = &glfw.ctx;
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+ struct GLFWwindow *win = glfw.win;
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+
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+ glfwGetWindowSize(win, &glfw.width, &glfw.height);
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+ glfwGetFramebufferSize(win, &glfw.display_width, &glfw.display_height);
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+ glfw.fb_scale.x = (float)glfw.display_width/(float)glfw.width;
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+ glfw.fb_scale.y = (float)glfw.display_height/(float)glfw.height;
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+
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+ nk_input_begin(ctx);
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+ for (i = 0; i < glfw.text_len; ++i)
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+ nk_input_unicode(ctx, glfw.text[i]);
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+
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+ nk_input_key(ctx, NK_KEY_DEL, glfwGetKey(win, GLFW_KEY_DELETE) == GLFW_PRESS);
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+ nk_input_key(ctx, NK_KEY_ENTER, glfwGetKey(win, GLFW_KEY_ENTER) == GLFW_PRESS);
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+ nk_input_key(ctx, NK_KEY_TAB, glfwGetKey(win, GLFW_KEY_TAB) == GLFW_PRESS);
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+ nk_input_key(ctx, NK_KEY_BACKSPACE, glfwGetKey(win, GLFW_KEY_BACKSPACE) == GLFW_PRESS);
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+ nk_input_key(ctx, NK_KEY_UP, glfwGetKey(win, GLFW_KEY_UP) == GLFW_PRESS);
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+ nk_input_key(ctx, NK_KEY_DOWN, glfwGetKey(win, GLFW_KEY_DOWN) == GLFW_PRESS);
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+ nk_input_key(ctx, NK_KEY_TEXT_START, glfwGetKey(win, GLFW_KEY_HOME) == GLFW_PRESS);
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+ nk_input_key(ctx, NK_KEY_TEXT_END, glfwGetKey(win, GLFW_KEY_END) == GLFW_PRESS);
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+ nk_input_key(ctx, NK_KEY_SHIFT, glfwGetKey(win, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS||
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+ glfwGetKey(win, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS);
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+
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+ if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS ||
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+ glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL)) {
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+ nk_input_key(ctx, NK_KEY_COPY, glfwGetKey(win, GLFW_KEY_C) == GLFW_PRESS);
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+ nk_input_key(ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_P) == GLFW_PRESS);
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+ nk_input_key(ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_X) == GLFW_PRESS);
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+ nk_input_key(ctx, NK_KEY_TEXT_UNDO, glfwGetKey(win, GLFW_KEY_Z) == GLFW_PRESS);
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+ nk_input_key(ctx, NK_KEY_TEXT_REDO, glfwGetKey(win, GLFW_KEY_R) == GLFW_PRESS);
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+ nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
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+ nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
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+ nk_input_key(ctx, NK_KEY_TEXT_LINE_START, glfwGetKey(win, GLFW_KEY_B) == GLFW_PRESS);
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+ nk_input_key(ctx, NK_KEY_TEXT_LINE_END, glfwGetKey(win, GLFW_KEY_E) == GLFW_PRESS);
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+ } else {
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+ nk_input_key(ctx, NK_KEY_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
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+ nk_input_key(ctx, NK_KEY_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
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+ nk_input_key(ctx, NK_KEY_COPY, 0);
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+ nk_input_key(ctx, NK_KEY_PASTE, 0);
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+ nk_input_key(ctx, NK_KEY_CUT, 0);
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+ nk_input_key(ctx, NK_KEY_SHIFT, 0);
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+ }
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+
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+ glfwGetCursorPos(win, &x, &y);
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+ nk_input_motion(ctx, (int)x, (int)y);
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+ nk_input_button(ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS);
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+ nk_input_button(ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS);
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+ nk_input_button(ctx, NK_BUTTON_RIGHT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS);
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+ nk_input_scroll(ctx, glfw.scroll);
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+ nk_input_end(&glfw.ctx);
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+ glfw.text_len = 0;
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+ glfw.scroll = 0;
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+}
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+
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+NK_API
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+void nk_glfw3_shutdown(void)
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+{
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+ struct nk_glfw_device *dev = &glfw.ogl;
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+ nk_font_atlas_clear(&glfw.atlas);
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+ nk_free(&glfw.ctx);
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+ glDeleteTextures(1, &dev->font_tex);
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+ nk_buffer_free(&dev->cmds);
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+ memset(&glfw, 0, sizeof(glfw));
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+}
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+
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