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Improve one poor case of indentation

The original code was distinctly unclear. I've tried to keep to the
surrounding code style while making the code flow more comprehensible.

I've not looked elsewhere for any other similar occurrences; this became
apparent while investigating a specific line of thought.
bolt hai 1 ano
pai
achega
a689b8efdf
Modificáronse 2 ficheiros con 18 adicións e 14 borrados
  1. 9 7
      nuklear.h
  2. 9 7
      src/nuklear_vertex.c

+ 9 - 7
nuklear.h

@@ -9694,14 +9694,16 @@ nk_draw_list_push_image(struct nk_draw_list *list, nk_handle texture)
         struct nk_draw_command *prev = nk_draw_list_command_last(list);
         if (prev->elem_count == 0) {
             prev->texture = texture;
-        #ifdef NK_INCLUDE_COMMAND_USERDATA
+            #ifdef NK_INCLUDE_COMMAND_USERDATA
             prev->userdata = list->userdata;
-        #endif
-    } else if (prev->texture.id != texture.id
-        #ifdef NK_INCLUDE_COMMAND_USERDATA
-            || prev->userdata.id != list->userdata.id
-        #endif
-        ) nk_draw_list_push_command(list, prev->clip_rect, texture);
+            #endif
+        } else if (prev->texture.id != texture.id
+                #ifdef NK_INCLUDE_COMMAND_USERDATA
+                || prev->userdata.id != list->userdata.id
+                #endif
+                ) {
+            nk_draw_list_push_command(list, prev->clip_rect, texture);
+        }
     }
 }
 #ifdef NK_INCLUDE_COMMAND_USERDATA

+ 9 - 7
src/nuklear_vertex.c

@@ -196,14 +196,16 @@ nk_draw_list_push_image(struct nk_draw_list *list, nk_handle texture)
         struct nk_draw_command *prev = nk_draw_list_command_last(list);
         if (prev->elem_count == 0) {
             prev->texture = texture;
-        #ifdef NK_INCLUDE_COMMAND_USERDATA
+            #ifdef NK_INCLUDE_COMMAND_USERDATA
             prev->userdata = list->userdata;
-        #endif
-    } else if (prev->texture.id != texture.id
-        #ifdef NK_INCLUDE_COMMAND_USERDATA
-            || prev->userdata.id != list->userdata.id
-        #endif
-        ) nk_draw_list_push_command(list, prev->clip_rect, texture);
+            #endif
+        } else if (prev->texture.id != texture.id
+                #ifdef NK_INCLUDE_COMMAND_USERDATA
+                || prev->userdata.id != list->userdata.id
+                #endif
+                ) {
+            nk_draw_list_push_command(list, prev->clip_rect, texture);
+        }
     }
 }
 #ifdef NK_INCLUDE_COMMAND_USERDATA