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Improve one poor case of indentation

The original code was distinctly unclear. I've tried to keep to the
surrounding code style while making the code flow more comprehensible.

I've not looked elsewhere for any other similar occurrences; this became
apparent while investigating a specific line of thought.
bolt 1 năm trước cách đây
mục cha
commit
a689b8efdf
2 tập tin đã thay đổi với 18 bổ sung14 xóa
  1. 9 7
      nuklear.h
  2. 9 7
      src/nuklear_vertex.c

+ 9 - 7
nuklear.h

@@ -9694,14 +9694,16 @@ nk_draw_list_push_image(struct nk_draw_list *list, nk_handle texture)
         struct nk_draw_command *prev = nk_draw_list_command_last(list);
         if (prev->elem_count == 0) {
             prev->texture = texture;
-        #ifdef NK_INCLUDE_COMMAND_USERDATA
+            #ifdef NK_INCLUDE_COMMAND_USERDATA
             prev->userdata = list->userdata;
-        #endif
-    } else if (prev->texture.id != texture.id
-        #ifdef NK_INCLUDE_COMMAND_USERDATA
-            || prev->userdata.id != list->userdata.id
-        #endif
-        ) nk_draw_list_push_command(list, prev->clip_rect, texture);
+            #endif
+        } else if (prev->texture.id != texture.id
+                #ifdef NK_INCLUDE_COMMAND_USERDATA
+                || prev->userdata.id != list->userdata.id
+                #endif
+                ) {
+            nk_draw_list_push_command(list, prev->clip_rect, texture);
+        }
     }
 }
 #ifdef NK_INCLUDE_COMMAND_USERDATA

+ 9 - 7
src/nuklear_vertex.c

@@ -196,14 +196,16 @@ nk_draw_list_push_image(struct nk_draw_list *list, nk_handle texture)
         struct nk_draw_command *prev = nk_draw_list_command_last(list);
         if (prev->elem_count == 0) {
             prev->texture = texture;
-        #ifdef NK_INCLUDE_COMMAND_USERDATA
+            #ifdef NK_INCLUDE_COMMAND_USERDATA
             prev->userdata = list->userdata;
-        #endif
-    } else if (prev->texture.id != texture.id
-        #ifdef NK_INCLUDE_COMMAND_USERDATA
-            || prev->userdata.id != list->userdata.id
-        #endif
-        ) nk_draw_list_push_command(list, prev->clip_rect, texture);
+            #endif
+        } else if (prev->texture.id != texture.id
+                #ifdef NK_INCLUDE_COMMAND_USERDATA
+                || prev->userdata.id != list->userdata.id
+                #endif
+                ) {
+            nk_draw_list_push_command(list, prev->clip_rect, texture);
+        }
     }
 }
 #ifdef NK_INCLUDE_COMMAND_USERDATA