|
@@ -0,0 +1,443 @@
|
|
|
+/*
|
|
|
+ * Nuklear - 1.40.8 - public domain
|
|
|
+ * no warrenty implied; use at your own risk.
|
|
|
+ * authored from 2015-2017 by Micha Mettke
|
|
|
+ * emscripten from 2016 by Chris Willcocks
|
|
|
+ * OpenGL ES 2.0 from 2017 by Dmitry Hrabrov a.k.a. DeXPeriX
|
|
|
+ */
|
|
|
+/*
|
|
|
+ * ==============================================================
|
|
|
+ *
|
|
|
+ * API
|
|
|
+ *
|
|
|
+ * ===============================================================
|
|
|
+ */
|
|
|
+#ifndef NK_SDL_GLES2_H_
|
|
|
+#define NK_SDL_GLES2_H_
|
|
|
+
|
|
|
+#include <SDL2/SDL.h>
|
|
|
+#include <SDL2/SDL_opengles2.h>
|
|
|
+
|
|
|
+
|
|
|
+NK_API struct nk_context* nk_sdl_init(SDL_Window *win);
|
|
|
+NK_API void nk_sdl_font_stash_begin(struct nk_font_atlas **atlas);
|
|
|
+NK_API void nk_sdl_font_stash_end(void);
|
|
|
+NK_API int nk_sdl_handle_event(SDL_Event *evt);
|
|
|
+NK_API void nk_sdl_render(enum nk_anti_aliasing , int max_vertex_buffer, int max_element_buffer);
|
|
|
+NK_API void nk_sdl_shutdown(void);
|
|
|
+NK_API void nk_sdl_device_destroy(void);
|
|
|
+NK_API void nk_sdl_device_create(void);
|
|
|
+
|
|
|
+#endif
|
|
|
+
|
|
|
+/*
|
|
|
+ * ==============================================================
|
|
|
+ *
|
|
|
+ * IMPLEMENTATION
|
|
|
+ *
|
|
|
+ * ===============================================================
|
|
|
+ */
|
|
|
+#ifdef NK_SDL_GLES2_IMPLEMENTATION
|
|
|
+
|
|
|
+#include <string.h>
|
|
|
+
|
|
|
+struct nk_sdl_device {
|
|
|
+ struct nk_buffer cmds;
|
|
|
+ struct nk_draw_null_texture null;
|
|
|
+ GLuint vbo, ebo;
|
|
|
+ GLuint prog;
|
|
|
+ GLuint vert_shdr;
|
|
|
+ GLuint frag_shdr;
|
|
|
+ GLint attrib_pos;
|
|
|
+ GLint attrib_uv;
|
|
|
+ GLint attrib_col;
|
|
|
+ GLint uniform_tex;
|
|
|
+ GLint uniform_proj;
|
|
|
+ GLuint font_tex;
|
|
|
+ GLsizei vs;
|
|
|
+ size_t vp, vt, vc;
|
|
|
+};
|
|
|
+
|
|
|
+struct nk_sdl_vertex {
|
|
|
+ GLfloat position[2];
|
|
|
+ GLfloat uv[2];
|
|
|
+ nk_byte col[4];
|
|
|
+};
|
|
|
+
|
|
|
+static struct nk_sdl {
|
|
|
+ SDL_Window *win;
|
|
|
+ struct nk_sdl_device ogl;
|
|
|
+ struct nk_context ctx;
|
|
|
+ struct nk_font_atlas atlas;
|
|
|
+} sdl;
|
|
|
+
|
|
|
+
|
|
|
+#define NK_SHADER_VERSION "#version 100\n"
|
|
|
+
|
|
|
+
|
|
|
+NK_API void
|
|
|
+nk_sdl_device_create(void)
|
|
|
+{
|
|
|
+ GLint status;
|
|
|
+ static const GLchar *vertex_shader =
|
|
|
+ NK_SHADER_VERSION
|
|
|
+ "uniform mat4 ProjMtx;\n"
|
|
|
+ "attribute vec2 Position;\n"
|
|
|
+ "attribute vec2 TexCoord;\n"
|
|
|
+ "attribute vec4 Color;\n"
|
|
|
+ "varying vec2 Frag_UV;\n"
|
|
|
+ "varying vec4 Frag_Color;\n"
|
|
|
+ "void main() {\n"
|
|
|
+ " Frag_UV = TexCoord;\n"
|
|
|
+ " Frag_Color = Color;\n"
|
|
|
+ " gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n"
|
|
|
+ "}\n";
|
|
|
+ static const GLchar *fragment_shader =
|
|
|
+ NK_SHADER_VERSION
|
|
|
+ "precision mediump float;\n"
|
|
|
+ "uniform sampler2D Texture;\n"
|
|
|
+ "varying vec2 Frag_UV;\n"
|
|
|
+ "varying vec4 Frag_Color;\n"
|
|
|
+ "void main(){\n"
|
|
|
+ " gl_FragColor = Frag_Color * texture2D(Texture, Frag_UV);\n"
|
|
|
+ "}\n";
|
|
|
+
|
|
|
+ struct nk_sdl_device *dev = &sdl.ogl;
|
|
|
+
|
|
|
+ nk_buffer_init_default(&dev->cmds);
|
|
|
+ dev->prog = glCreateProgram();
|
|
|
+ dev->vert_shdr = glCreateShader(GL_VERTEX_SHADER);
|
|
|
+ dev->frag_shdr = glCreateShader(GL_FRAGMENT_SHADER);
|
|
|
+ glShaderSource(dev->vert_shdr, 1, &vertex_shader, 0);
|
|
|
+ glShaderSource(dev->frag_shdr, 1, &fragment_shader, 0);
|
|
|
+ glCompileShader(dev->vert_shdr);
|
|
|
+ glCompileShader(dev->frag_shdr);
|
|
|
+ glGetShaderiv(dev->vert_shdr, GL_COMPILE_STATUS, &status);
|
|
|
+ assert(status == GL_TRUE);
|
|
|
+ glGetShaderiv(dev->frag_shdr, GL_COMPILE_STATUS, &status);
|
|
|
+ assert(status == GL_TRUE);
|
|
|
+ glAttachShader(dev->prog, dev->vert_shdr);
|
|
|
+ glAttachShader(dev->prog, dev->frag_shdr);
|
|
|
+ glLinkProgram(dev->prog);
|
|
|
+ glGetProgramiv(dev->prog, GL_LINK_STATUS, &status);
|
|
|
+ assert(status == GL_TRUE);
|
|
|
+
|
|
|
+
|
|
|
+ dev->uniform_tex = glGetUniformLocation(dev->prog, "Texture");
|
|
|
+ dev->uniform_proj = glGetUniformLocation(dev->prog, "ProjMtx");
|
|
|
+ dev->attrib_pos = glGetAttribLocation(dev->prog, "Position");
|
|
|
+ dev->attrib_uv = glGetAttribLocation(dev->prog, "TexCoord");
|
|
|
+ dev->attrib_col = glGetAttribLocation(dev->prog, "Color");
|
|
|
+ {
|
|
|
+ dev->vs = sizeof(struct nk_sdl_vertex);
|
|
|
+ dev->vp = offsetof(struct nk_sdl_vertex, position);
|
|
|
+ dev->vt = offsetof(struct nk_sdl_vertex, uv);
|
|
|
+ dev->vc = offsetof(struct nk_sdl_vertex, col);
|
|
|
+
|
|
|
+ /* Allocate buffers */
|
|
|
+ glGenBuffers(1, &dev->vbo);
|
|
|
+ glGenBuffers(1, &dev->ebo);
|
|
|
+ }
|
|
|
+ glBindTexture(GL_TEXTURE_2D, 0);
|
|
|
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
|
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
|
|
+}
|
|
|
+
|
|
|
+NK_INTERN void
|
|
|
+nk_sdl_device_upload_atlas(const void *image, int width, int height)
|
|
|
+{
|
|
|
+ struct nk_sdl_device *dev = &sdl.ogl;
|
|
|
+ glGenTextures(1, &dev->font_tex);
|
|
|
+ glBindTexture(GL_TEXTURE_2D, dev->font_tex);
|
|
|
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
|
|
|
+ GL_RGBA, GL_UNSIGNED_BYTE, image);
|
|
|
+}
|
|
|
+
|
|
|
+NK_API void
|
|
|
+nk_sdl_device_destroy(void)
|
|
|
+{
|
|
|
+ struct nk_sdl_device *dev = &sdl.ogl;
|
|
|
+ glDetachShader(dev->prog, dev->vert_shdr);
|
|
|
+ glDetachShader(dev->prog, dev->frag_shdr);
|
|
|
+ glDeleteShader(dev->vert_shdr);
|
|
|
+ glDeleteShader(dev->frag_shdr);
|
|
|
+ glDeleteProgram(dev->prog);
|
|
|
+ glDeleteTextures(1, &dev->font_tex);
|
|
|
+ glDeleteBuffers(1, &dev->vbo);
|
|
|
+ glDeleteBuffers(1, &dev->ebo);
|
|
|
+ nk_buffer_free(&dev->cmds);
|
|
|
+}
|
|
|
+
|
|
|
+NK_API void
|
|
|
+nk_sdl_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_buffer)
|
|
|
+{
|
|
|
+ struct nk_sdl_device *dev = &sdl.ogl;
|
|
|
+ int width, height;
|
|
|
+ int display_width, display_height;
|
|
|
+ struct nk_vec2 scale;
|
|
|
+ GLfloat ortho[4][4] = {
|
|
|
+ {2.0f, 0.0f, 0.0f, 0.0f},
|
|
|
+ {0.0f,-2.0f, 0.0f, 0.0f},
|
|
|
+ {0.0f, 0.0f,-1.0f, 0.0f},
|
|
|
+ {-1.0f,1.0f, 0.0f, 1.0f},
|
|
|
+ };
|
|
|
+ SDL_GetWindowSize(sdl.win, &width, &height);
|
|
|
+ SDL_GL_GetDrawableSize(sdl.win, &display_width, &display_height);
|
|
|
+ ortho[0][0] /= (GLfloat)width;
|
|
|
+ ortho[1][1] /= (GLfloat)height;
|
|
|
+
|
|
|
+ scale.x = (float)display_width/(float)width;
|
|
|
+ scale.y = (float)display_height/(float)height;
|
|
|
+
|
|
|
+ /* setup global state */
|
|
|
+ glViewport(0,0,display_width,display_height);
|
|
|
+ glEnable(GL_BLEND);
|
|
|
+ glBlendEquation(GL_FUNC_ADD);
|
|
|
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
+ glDisable(GL_CULL_FACE);
|
|
|
+ glDisable(GL_DEPTH_TEST);
|
|
|
+ glEnable(GL_SCISSOR_TEST);
|
|
|
+ glActiveTexture(GL_TEXTURE0);
|
|
|
+
|
|
|
+ /* setup program */
|
|
|
+ glUseProgram(dev->prog);
|
|
|
+ glUniform1i(dev->uniform_tex, 0);
|
|
|
+ glUniformMatrix4fv(dev->uniform_proj, 1, GL_FALSE, &ortho[0][0]);
|
|
|
+ {
|
|
|
+ /* convert from command queue into draw list and draw to screen */
|
|
|
+ const struct nk_draw_command *cmd;
|
|
|
+ void *vertices, *elements;
|
|
|
+ const nk_draw_index *offset = NULL;
|
|
|
+
|
|
|
+ /* Bind buffers */
|
|
|
+ glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
|
|
|
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
|
|
|
+
|
|
|
+ {
|
|
|
+ /* buffer setup */
|
|
|
+ glEnableVertexAttribArray((GLuint)dev->attrib_pos);
|
|
|
+ glEnableVertexAttribArray((GLuint)dev->attrib_uv);
|
|
|
+ glEnableVertexAttribArray((GLuint)dev->attrib_col);
|
|
|
+
|
|
|
+ glVertexAttribPointer((GLuint)dev->attrib_pos, 2, GL_FLOAT, GL_FALSE, dev->vs, (void*)dev->vp);
|
|
|
+ glVertexAttribPointer((GLuint)dev->attrib_uv, 2, GL_FLOAT, GL_FALSE, dev->vs, (void*)dev->vt);
|
|
|
+ glVertexAttribPointer((GLuint)dev->attrib_col, 4, GL_UNSIGNED_BYTE, GL_TRUE, dev->vs, (void*)dev->vc);
|
|
|
+ }
|
|
|
+
|
|
|
+ glBufferData(GL_ARRAY_BUFFER, max_vertex_buffer, NULL, GL_STREAM_DRAW);
|
|
|
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, max_element_buffer, NULL, GL_STREAM_DRAW);
|
|
|
+
|
|
|
+ /* load vertices/elements directly into vertex/element buffer */
|
|
|
+ vertices = malloc((size_t)max_vertex_buffer);
|
|
|
+ elements = malloc((size_t)max_element_buffer);
|
|
|
+ {
|
|
|
+ /* fill convert configuration */
|
|
|
+ struct nk_convert_config config;
|
|
|
+ static const struct nk_draw_vertex_layout_element vertex_layout[] = {
|
|
|
+ {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sdl_vertex, position)},
|
|
|
+ {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sdl_vertex, uv)},
|
|
|
+ {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_sdl_vertex, col)},
|
|
|
+ {NK_VERTEX_LAYOUT_END}
|
|
|
+ };
|
|
|
+ NK_MEMSET(&config, 0, sizeof(config));
|
|
|
+ config.vertex_layout = vertex_layout;
|
|
|
+ config.vertex_size = sizeof(struct nk_sdl_vertex);
|
|
|
+ config.vertex_alignment = NK_ALIGNOF(struct nk_sdl_vertex);
|
|
|
+ config.null = dev->null;
|
|
|
+ config.circle_segment_count = 22;
|
|
|
+ config.curve_segment_count = 22;
|
|
|
+ config.arc_segment_count = 22;
|
|
|
+ config.global_alpha = 1.0f;
|
|
|
+ config.shape_AA = AA;
|
|
|
+ config.line_AA = AA;
|
|
|
+
|
|
|
+ /* setup buffers to load vertices and elements */
|
|
|
+ {struct nk_buffer vbuf, ebuf;
|
|
|
+ nk_buffer_init_fixed(&vbuf, vertices, (nk_size)max_vertex_buffer);
|
|
|
+ nk_buffer_init_fixed(&ebuf, elements, (nk_size)max_element_buffer);
|
|
|
+ nk_convert(&sdl.ctx, &dev->cmds, &vbuf, &ebuf, &config);}
|
|
|
+ }
|
|
|
+ glBufferSubData(GL_ARRAY_BUFFER, 0, (size_t)max_vertex_buffer, vertices);
|
|
|
+ glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, (size_t)max_element_buffer, elements);
|
|
|
+ free(vertices);
|
|
|
+ free(elements);
|
|
|
+
|
|
|
+ /* iterate over and execute each draw command */
|
|
|
+ nk_draw_foreach(cmd, &sdl.ctx, &dev->cmds) {
|
|
|
+ if (!cmd->elem_count) continue;
|
|
|
+ glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
|
|
|
+ glScissor((GLint)(cmd->clip_rect.x * scale.x),
|
|
|
+ (GLint)((height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * scale.y),
|
|
|
+ (GLint)(cmd->clip_rect.w * scale.x),
|
|
|
+ (GLint)(cmd->clip_rect.h * scale.y));
|
|
|
+ glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
|
|
|
+ offset += cmd->elem_count;
|
|
|
+ }
|
|
|
+ nk_clear(&sdl.ctx);
|
|
|
+ }
|
|
|
+
|
|
|
+ glUseProgram(0);
|
|
|
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
|
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
|
|
+
|
|
|
+ glDisable(GL_BLEND);
|
|
|
+ glDisable(GL_SCISSOR_TEST);
|
|
|
+}
|
|
|
+
|
|
|
+static void
|
|
|
+nk_sdl_clipbard_paste(nk_handle usr, struct nk_text_edit *edit)
|
|
|
+{
|
|
|
+ const char *text = SDL_GetClipboardText();
|
|
|
+ if (text) nk_textedit_paste(edit, text, nk_strlen(text));
|
|
|
+ (void)usr;
|
|
|
+}
|
|
|
+
|
|
|
+static void
|
|
|
+nk_sdl_clipbard_copy(nk_handle usr, const char *text, int len)
|
|
|
+{
|
|
|
+ char *str = 0;
|
|
|
+ (void)usr;
|
|
|
+ if (!len) return;
|
|
|
+ str = (char*)malloc((size_t)len+1);
|
|
|
+ if (!str) return;
|
|
|
+ memcpy(str, text, (size_t)len);
|
|
|
+ str[len] = '\0';
|
|
|
+ SDL_SetClipboardText(str);
|
|
|
+ free(str);
|
|
|
+}
|
|
|
+
|
|
|
+NK_API struct nk_context*
|
|
|
+nk_sdl_init(SDL_Window *win)
|
|
|
+{
|
|
|
+ sdl.win = win;
|
|
|
+ nk_init_default(&sdl.ctx, 0);
|
|
|
+ sdl.ctx.clip.copy = nk_sdl_clipbard_copy;
|
|
|
+ sdl.ctx.clip.paste = nk_sdl_clipbard_paste;
|
|
|
+ sdl.ctx.clip.userdata = nk_handle_ptr(0);
|
|
|
+ nk_sdl_device_create();
|
|
|
+ return &sdl.ctx;
|
|
|
+}
|
|
|
+
|
|
|
+NK_API void
|
|
|
+nk_sdl_font_stash_begin(struct nk_font_atlas **atlas)
|
|
|
+{
|
|
|
+ nk_font_atlas_init_default(&sdl.atlas);
|
|
|
+ nk_font_atlas_begin(&sdl.atlas);
|
|
|
+ *atlas = &sdl.atlas;
|
|
|
+}
|
|
|
+
|
|
|
+NK_API void
|
|
|
+nk_sdl_font_stash_end(void)
|
|
|
+{
|
|
|
+ const void *image; int w, h;
|
|
|
+ image = nk_font_atlas_bake(&sdl.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
|
|
|
+ nk_sdl_device_upload_atlas(image, w, h);
|
|
|
+ nk_font_atlas_end(&sdl.atlas, nk_handle_id((int)sdl.ogl.font_tex), &sdl.ogl.null);
|
|
|
+ if (sdl.atlas.default_font)
|
|
|
+ nk_style_set_font(&sdl.ctx, &sdl.atlas.default_font->handle);
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+NK_API int
|
|
|
+nk_sdl_handle_event(SDL_Event *evt)
|
|
|
+{
|
|
|
+ struct nk_context *ctx = &sdl.ctx;
|
|
|
+ if (evt->type == SDL_KEYUP || evt->type == SDL_KEYDOWN) {
|
|
|
+ /* key events */
|
|
|
+ int down = evt->type == SDL_KEYDOWN;
|
|
|
+ const Uint8* state = SDL_GetKeyboardState(0);
|
|
|
+ SDL_Keycode sym = evt->key.keysym.sym;
|
|
|
+ if (sym == SDLK_RSHIFT || sym == SDLK_LSHIFT)
|
|
|
+ nk_input_key(ctx, NK_KEY_SHIFT, down);
|
|
|
+ else if (sym == SDLK_DELETE)
|
|
|
+ nk_input_key(ctx, NK_KEY_DEL, down);
|
|
|
+ else if (sym == SDLK_RETURN)
|
|
|
+ nk_input_key(ctx, NK_KEY_ENTER, down);
|
|
|
+ else if (sym == SDLK_TAB)
|
|
|
+ nk_input_key(ctx, NK_KEY_TAB, down);
|
|
|
+ else if (sym == SDLK_BACKSPACE)
|
|
|
+ nk_input_key(ctx, NK_KEY_BACKSPACE, down);
|
|
|
+ else if (sym == SDLK_HOME) {
|
|
|
+ nk_input_key(ctx, NK_KEY_TEXT_START, down);
|
|
|
+ nk_input_key(ctx, NK_KEY_SCROLL_START, down);
|
|
|
+ } else if (sym == SDLK_END) {
|
|
|
+ nk_input_key(ctx, NK_KEY_TEXT_END, down);
|
|
|
+ nk_input_key(ctx, NK_KEY_SCROLL_END, down);
|
|
|
+ } else if (sym == SDLK_PAGEDOWN) {
|
|
|
+ nk_input_key(ctx, NK_KEY_SCROLL_DOWN, down);
|
|
|
+ } else if (sym == SDLK_PAGEUP) {
|
|
|
+ nk_input_key(ctx, NK_KEY_SCROLL_UP, down);
|
|
|
+ } else if (sym == SDLK_z)
|
|
|
+ nk_input_key(ctx, NK_KEY_TEXT_UNDO, down && state[SDL_SCANCODE_LCTRL]);
|
|
|
+ else if (sym == SDLK_r)
|
|
|
+ nk_input_key(ctx, NK_KEY_TEXT_REDO, down && state[SDL_SCANCODE_LCTRL]);
|
|
|
+ else if (sym == SDLK_c)
|
|
|
+ nk_input_key(ctx, NK_KEY_COPY, down && state[SDL_SCANCODE_LCTRL]);
|
|
|
+ else if (sym == SDLK_v)
|
|
|
+ nk_input_key(ctx, NK_KEY_PASTE, down && state[SDL_SCANCODE_LCTRL]);
|
|
|
+ else if (sym == SDLK_x)
|
|
|
+ nk_input_key(ctx, NK_KEY_CUT, down && state[SDL_SCANCODE_LCTRL]);
|
|
|
+ else if (sym == SDLK_b)
|
|
|
+ nk_input_key(ctx, NK_KEY_TEXT_LINE_START, down && state[SDL_SCANCODE_LCTRL]);
|
|
|
+ else if (sym == SDLK_e)
|
|
|
+ nk_input_key(ctx, NK_KEY_TEXT_LINE_END, down && state[SDL_SCANCODE_LCTRL]);
|
|
|
+ else if (sym == SDLK_UP)
|
|
|
+ nk_input_key(ctx, NK_KEY_UP, down);
|
|
|
+ else if (sym == SDLK_DOWN)
|
|
|
+ nk_input_key(ctx, NK_KEY_DOWN, down);
|
|
|
+ else if (sym == SDLK_LEFT) {
|
|
|
+ if (state[SDL_SCANCODE_LCTRL])
|
|
|
+ nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, down);
|
|
|
+ else nk_input_key(ctx, NK_KEY_LEFT, down);
|
|
|
+ } else if (sym == SDLK_RIGHT) {
|
|
|
+ if (state[SDL_SCANCODE_LCTRL])
|
|
|
+ nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, down);
|
|
|
+ else nk_input_key(ctx, NK_KEY_RIGHT, down);
|
|
|
+ } else return 0;
|
|
|
+ return 1;
|
|
|
+ } else if (evt->type == SDL_MOUSEBUTTONDOWN || evt->type == SDL_MOUSEBUTTONUP) {
|
|
|
+ /* mouse button */
|
|
|
+ int down = evt->type == SDL_MOUSEBUTTONDOWN;
|
|
|
+ const int x = evt->button.x, y = evt->button.y;
|
|
|
+ if (evt->button.button == SDL_BUTTON_LEFT) {
|
|
|
+ if (evt->button.clicks > 1)
|
|
|
+ nk_input_button(ctx, NK_BUTTON_DOUBLE, x, y, down);
|
|
|
+ nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down);
|
|
|
+ } else if (evt->button.button == SDL_BUTTON_MIDDLE)
|
|
|
+ nk_input_button(ctx, NK_BUTTON_MIDDLE, x, y, down);
|
|
|
+ else if (evt->button.button == SDL_BUTTON_RIGHT)
|
|
|
+ nk_input_button(ctx, NK_BUTTON_RIGHT, x, y, down);
|
|
|
+ return 1;
|
|
|
+ } else if (evt->type == SDL_MOUSEMOTION) {
|
|
|
+ /* mouse motion */
|
|
|
+ if (ctx->input.mouse.grabbed) {
|
|
|
+ int x = (int)ctx->input.mouse.prev.x, y = (int)ctx->input.mouse.prev.y;
|
|
|
+ nk_input_motion(ctx, x + evt->motion.xrel, y + evt->motion.yrel);
|
|
|
+ } else nk_input_motion(ctx, evt->motion.x, evt->motion.y);
|
|
|
+ return 1;
|
|
|
+ } else if (evt->type == SDL_TEXTINPUT) {
|
|
|
+ /* text input */
|
|
|
+ nk_glyph glyph;
|
|
|
+ memcpy(glyph, evt->text.text, NK_UTF_SIZE);
|
|
|
+ nk_input_glyph(ctx, glyph);
|
|
|
+ return 1;
|
|
|
+ } else if (evt->type == SDL_MOUSEWHEEL) {
|
|
|
+ /* mouse wheel */
|
|
|
+ nk_input_scroll(ctx,nk_vec2((float)evt->wheel.x,(float)evt->wheel.y));
|
|
|
+ return 1;
|
|
|
+ }
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+NK_API
|
|
|
+void nk_sdl_shutdown(void)
|
|
|
+{
|
|
|
+ nk_font_atlas_clear(&sdl.atlas);
|
|
|
+ nk_free(&sdl.ctx);
|
|
|
+ nk_sdl_device_destroy();
|
|
|
+ memset(&sdl, 0, sizeof(sdl));
|
|
|
+}
|
|
|
+
|
|
|
+#endif
|