nuklear_sfml_gl2.h 13 KB

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  1. /*
  2. * Nuklear - 1.32.0 - public domain
  3. * no warrenty implied; use at your own risk.
  4. * authored from 2015-2016 by Micha Mettke
  5. */
  6. /*
  7. * ==============================================================
  8. *
  9. * API
  10. *
  11. * ===============================================================
  12. */
  13. #ifndef NK_SFML_GL2_H_
  14. #define NK_SFML_GL2_H_
  15. #include <SFML/Window.hpp>
  16. NK_API struct nk_context* nk_sfml_init(sf::Window* window);
  17. NK_API void nk_sfml_font_stash_begin(struct nk_font_atlas** atlas);
  18. NK_API void nk_sfml_font_stash_end(void);
  19. NK_API int nk_sfml_handle_event(sf::Event* event);
  20. NK_API void nk_sfml_render(enum nk_anti_aliasing);
  21. NK_API void nk_sfml_shutdown(void);
  22. #endif
  23. /*
  24. * ==============================================================
  25. *
  26. * IMPLEMENTATION
  27. *
  28. * ===============================================================
  29. */
  30. #ifdef NK_SFML_GL2_IMPLEMENTATION
  31. struct nk_sfml_device {
  32. struct nk_buffer cmds;
  33. struct nk_draw_null_texture null;
  34. GLuint font_tex;
  35. };
  36. struct nk_sfml_vertex {
  37. float position[2];
  38. float uv[2];
  39. nk_byte col[4];
  40. };
  41. static struct nk_sfml {
  42. sf::Window* window;
  43. struct nk_sfml_device ogl;
  44. struct nk_context ctx;
  45. struct nk_font_atlas atlas;
  46. } sfml;
  47. NK_INTERN void
  48. nk_sfml_device_upload_atlas(const void* image, int width, int height)
  49. {
  50. struct nk_sfml_device* dev = &sfml.ogl;
  51. glGenTextures(1, &dev->font_tex);
  52. glBindTexture(GL_TEXTURE_2D, dev->font_tex);
  53. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  54. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  55. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
  56. GL_RGBA, GL_UNSIGNED_BYTE, image);
  57. }
  58. NK_API void
  59. nk_sfml_render(enum nk_anti_aliasing AA)
  60. {
  61. /* setup global state */
  62. struct nk_sfml_device* dev = &sfml.ogl;
  63. int window_width = sfml.window->getSize().x;
  64. int window_height = sfml.window->getSize().y;
  65. glPushAttrib(GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT | GL_TRANSFORM_BIT);
  66. glDisable(GL_CULL_FACE);
  67. glDisable(GL_DEPTH_TEST);
  68. glEnable(GL_SCISSOR_TEST);
  69. glEnable(GL_BLEND);
  70. glEnable(GL_TEXTURE_2D);
  71. glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
  72. glViewport(0, 0, (GLsizei)window_width, (GLsizei)window_height);
  73. glMatrixMode(GL_TEXTURE);
  74. glPushMatrix();
  75. glLoadIdentity();
  76. glMatrixMode(GL_PROJECTION);
  77. glPushMatrix();
  78. glLoadIdentity();
  79. glOrtho(0.0f, window_width, window_height, 0.0f, -1.0f, 1.0f);
  80. glMatrixMode(GL_MODELVIEW);
  81. glPushMatrix();
  82. glLoadIdentity();
  83. glEnableClientState(GL_VERTEX_ARRAY);
  84. glEnableClientState(GL_TEXTURE_COORD_ARRAY);
  85. glEnableClientState(GL_COLOR_ARRAY);
  86. {
  87. GLsizei vs = sizeof(struct nk_sfml_vertex);
  88. size_t vp = NK_OFFSETOF(struct nk_sfml_vertex, position);
  89. size_t vt = NK_OFFSETOF(struct nk_sfml_vertex, uv);
  90. size_t vc = NK_OFFSETOF(struct nk_sfml_vertex, col);
  91. /* convert from command queue into draw list and draw to screen */
  92. const struct nk_draw_command* cmd;
  93. const nk_draw_index* offset = NULL;
  94. struct nk_buffer vbuf, ebuf;
  95. /* fill converting configuration */
  96. struct nk_convert_config config;
  97. static const struct nk_draw_vertex_layout_element vertex_layout[] = {
  98. {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sfml_vertex, position)},
  99. {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sfml_vertex, uv)},
  100. {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_sfml_vertex, col)},
  101. {NK_VERTEX_LAYOUT_END}
  102. };
  103. NK_MEMSET(&config, 0, sizeof(config));
  104. config.vertex_layout = vertex_layout;
  105. config.vertex_size = sizeof(struct nk_sfml_vertex);
  106. config.vertex_alignment = NK_ALIGNOF(struct nk_sfml_vertex);
  107. config.null = dev->null;
  108. config.circle_segment_count = 22;
  109. config.curve_segment_count = 22;
  110. config.arc_segment_count = 22;
  111. config.global_alpha = 1.0f;
  112. config.shape_AA = AA;
  113. config.line_AA = AA;
  114. /* convert shapes into vertices */
  115. nk_buffer_init_default(&vbuf);
  116. nk_buffer_init_default(&ebuf);
  117. nk_convert(&sfml.ctx, &dev->cmds, &vbuf, &ebuf, &config);
  118. /* setup vertex buffer pointer */
  119. const void* vertices = nk_buffer_memory_const(&vbuf);
  120. glVertexPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vp));
  121. glTexCoordPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vt));
  122. glColorPointer(4, GL_UNSIGNED_BYTE, vs, (const void*)((const nk_byte*)vertices + vc));
  123. /* iterate over and execute each draw command */
  124. offset = (const nk_draw_index*)nk_buffer_memory_const(&ebuf);
  125. nk_draw_foreach(cmd, &sfml.ctx, &dev->cmds)
  126. {
  127. if(!cmd->elem_count) continue;
  128. glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
  129. glScissor(
  130. (GLint)(cmd->clip_rect.x),
  131. (GLint)((window_height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h))),
  132. (GLint)(cmd->clip_rect.w),
  133. (GLint)(cmd->clip_rect.h));
  134. glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
  135. offset += cmd->elem_count;
  136. }
  137. nk_clear(&sfml.ctx);
  138. nk_buffer_clear(&dev->cmds);
  139. nk_buffer_free(&vbuf);
  140. nk_buffer_free(&ebuf);
  141. }
  142. /* default OpenGL state */
  143. glDisableClientState(GL_VERTEX_ARRAY);
  144. glDisableClientState(GL_TEXTURE_COORD_ARRAY);
  145. glDisableClientState(GL_COLOR_ARRAY);
  146. glDisable(GL_CULL_FACE);
  147. glDisable(GL_DEPTH_TEST);
  148. glDisable(GL_SCISSOR_TEST);
  149. glDisable(GL_BLEND);
  150. glDisable(GL_TEXTURE_2D);
  151. glBindTexture(GL_TEXTURE_2D, 0);
  152. glMatrixMode(GL_TEXTURE);
  153. glPopMatrix();
  154. glMatrixMode(GL_MODELVIEW);
  155. glPopMatrix();
  156. glMatrixMode(GL_PROJECTION);
  157. glPopMatrix();
  158. glPopAttrib();
  159. }
  160. static void
  161. nk_sfml_clipboard_paste(nk_handle usr, struct nk_text_edit* edit)
  162. {
  163. #if 0
  164. /* Not Implemented in SFML */
  165. sf::Clipboard clipboard(sfml.window);
  166. const char* text = clipboard.getText();
  167. if(text)
  168. nk_textedit_paste(edit, text, nk_strlen(text));
  169. (void)usr;
  170. #endif
  171. }
  172. static void
  173. nk_sfml_clipboard_copy(nk_handle usr, const char* text, int len)
  174. {
  175. #if 0
  176. char* str = 0;
  177. (void)usr;
  178. if(!len) return;
  179. str = (char*)malloc((size_t)len+1);
  180. if(!str) return;
  181. memcpy(str, text, (size_t)len);
  182. str[len] = '\0';
  183. /* Not Implemented in SFML */
  184. sf::Clipboard clipboard(sfml.window);
  185. clipboard.setText(str);
  186. free(str);
  187. #endif
  188. }
  189. NK_API struct nk_context*
  190. nk_sfml_init(sf::Window* window)
  191. {
  192. sfml.window = window;
  193. nk_init_default(&sfml.ctx, 0);
  194. sfml.ctx.clip.copy = nk_sfml_clipboard_copy;
  195. sfml.ctx.clip.paste = nk_sfml_clipboard_paste;
  196. sfml.ctx.clip.userdata = nk_handle_ptr(0);
  197. nk_buffer_init_default(&sfml.ogl.cmds);
  198. return &sfml.ctx;
  199. }
  200. NK_API void
  201. nk_sfml_font_stash_begin(struct nk_font_atlas** atlas)
  202. {
  203. nk_font_atlas_init_default(&sfml.atlas);
  204. nk_font_atlas_begin(&sfml.atlas);
  205. *atlas = &sfml.atlas;
  206. }
  207. NK_API void
  208. nk_sfml_font_stash_end()
  209. {
  210. int w, h;
  211. const void* img;
  212. img = nk_font_atlas_bake(&sfml.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
  213. nk_sfml_device_upload_atlas(img, w, h);
  214. nk_font_atlas_end(&sfml.atlas, nk_handle_id((int)sfml.ogl.font_tex), &sfml.ogl.null);
  215. if(sfml.atlas.default_font)
  216. nk_style_set_font(&sfml.ctx, &sfml.atlas.default_font->handle);
  217. }
  218. NK_API int
  219. nk_sfml_handle_event(sf::Event* evt)
  220. {
  221. struct nk_context* ctx = &sfml.ctx;
  222. /* optional grabbing behavior */
  223. if(ctx->input.mouse.grab)
  224. ctx->input.mouse.grab = 0;
  225. else if(ctx->input.mouse.ungrab) {
  226. int x = (int)ctx->input.mouse.prev.x;
  227. int y = (int)ctx->input.mouse.prev.y;
  228. sf::Mouse::setPosition(sf::Vector2i(x, y), *sfml.window);
  229. ctx->input.mouse.ungrab = 0;
  230. }
  231. if(evt->type == sf::Event::KeyReleased || evt->type == sf::Event::KeyPressed)
  232. {
  233. int down = evt->type == sf::Event::KeyPressed;
  234. sf::Keyboard::Key key = evt->key.code;
  235. if(key == sf::Keyboard::RShift || key == sf::Keyboard::LShift)
  236. nk_input_key(ctx, NK_KEY_SHIFT, down);
  237. else if(key == sf::Keyboard::Delete)
  238. nk_input_key(ctx, NK_KEY_DEL, down);
  239. else if(key == sf::Keyboard::Return)
  240. nk_input_key(ctx, NK_KEY_ENTER, down);
  241. else if(key == sf::Keyboard::Tab)
  242. nk_input_key(ctx, NK_KEY_TAB, down);
  243. else if(key == sf::Keyboard::BackSpace)
  244. nk_input_key(ctx, NK_KEY_BACKSPACE, down);
  245. else if(key == sf::Keyboard::Home) {
  246. nk_input_key(ctx, NK_KEY_TEXT_START, down);
  247. nk_input_key(ctx, NK_KEY_SCROLL_START, down);
  248. } else if(key == sf::Keyboard::End) {
  249. nk_input_key(ctx, NK_KEY_TEXT_END, down);
  250. nk_input_key(ctx, NK_KEY_SCROLL_END, down);
  251. } else if(key == sf::Keyboard::PageDown)
  252. nk_input_key(ctx, NK_KEY_SCROLL_DOWN, down);
  253. else if(key == sf::Keyboard::PageUp)
  254. nk_input_key(ctx, NK_KEY_SCROLL_DOWN, down);
  255. else if(key == sf::Keyboard::Z)
  256. nk_input_key(ctx, NK_KEY_TEXT_UNDO, down && sf::Keyboard::isKeyPressed(sf::Keyboard::LControl));
  257. else if(key == sf::Keyboard::R)
  258. nk_input_key(ctx, NK_KEY_TEXT_REDO, down && sf::Keyboard::isKeyPressed(sf::Keyboard::LControl));
  259. else if(key == sf::Keyboard::C)
  260. nk_input_key(ctx, NK_KEY_COPY, down && sf::Keyboard::isKeyPressed(sf::Keyboard::LControl));
  261. else if(key == sf::Keyboard::V)
  262. nk_input_key(ctx, NK_KEY_PASTE, down && sf::Keyboard::isKeyPressed(sf::Keyboard::LControl));
  263. else if(key == sf::Keyboard::X)
  264. nk_input_key(ctx, NK_KEY_CUT, down && sf::Keyboard::isKeyPressed(sf::Keyboard::LControl));
  265. else if(key == sf::Keyboard::B)
  266. nk_input_key(ctx, NK_KEY_TEXT_LINE_START, down && sf::Keyboard::isKeyPressed(sf::Keyboard::LControl));
  267. else if(key == sf::Keyboard::E)
  268. nk_input_key(ctx, NK_KEY_TEXT_LINE_END, down && sf::Keyboard::isKeyPressed(sf::Keyboard::LControl));
  269. else if(key == sf::Keyboard::Up)
  270. nk_input_key(ctx, NK_KEY_UP, down);
  271. else if(key == sf::Keyboard::Down)
  272. nk_input_key(ctx, NK_KEY_DOWN, down);
  273. else if(key == sf::Keyboard::Left) {
  274. if(sf::Keyboard::isKeyPressed(sf::Keyboard::LControl))
  275. nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, down);
  276. else nk_input_key(ctx, NK_KEY_LEFT, down);
  277. } else if(key == sf::Keyboard::Right) {
  278. if(sf::Keyboard::isKeyPressed(sf::Keyboard::LControl))
  279. nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, down);
  280. else nk_input_key(ctx, NK_KEY_RIGHT, down);
  281. } else return 0;
  282. return 1;
  283. } else if(evt->type == sf::Event::MouseButtonPressed || evt->type == sf::Event::MouseButtonReleased) {
  284. int down = evt->type == sf::Event::MouseButtonPressed;
  285. const int x = evt->mouseButton.x, y = evt->mouseButton.y;
  286. if(evt->mouseButton.button == sf::Mouse::Left)
  287. nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down);
  288. if(evt->mouseButton.button == sf::Mouse::Middle)
  289. nk_input_button(ctx, NK_BUTTON_MIDDLE, x, y, down);
  290. if(evt->mouseButton.button == sf::Mouse::Right)
  291. nk_input_button(ctx, NK_BUTTON_RIGHT, x, y, down);
  292. else return 0;
  293. return 1;
  294. } else if(evt->type == sf::Event::MouseMoved) {
  295. nk_input_motion(ctx, evt->mouseMove.x, evt->mouseMove.y);
  296. return 1;
  297. } else if(evt->type == sf::Event::TouchBegan || evt->type == sf::Event::TouchEnded) {
  298. int down = evt->type == sf::Event::TouchBegan;
  299. const int x = evt->touch.x, y = evt->touch.y;
  300. ctx->input.mouse.pos.x = x;
  301. ctx->input.mouse.pos.y = y;
  302. nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down);
  303. return 1;
  304. } else if(evt->type == sf::Event::TouchMoved) {
  305. if(ctx->input.mouse.grabbed) {
  306. int x = (int)ctx->input.mouse.prev.x;
  307. int y = (int)ctx->input.mouse.prev.y;
  308. nk_input_motion(ctx, x + evt->touch.x, y + evt->touch.y);
  309. } else nk_input_motion(ctx, evt->touch.x, evt->touch.y);
  310. return 1;
  311. } else if(evt->type == sf::Event::TextEntered) {
  312. nk_input_unicode(ctx, evt->text.unicode);
  313. return 1;
  314. } else if(evt->type == sf::Event::MouseWheelScrolled) {
  315. nk_input_scroll(ctx, nk_vec2(0,evt->mouseWheelScroll.delta));
  316. return 1;
  317. }
  318. return 0;
  319. }
  320. NK_API
  321. void nk_sfml_shutdown(void)
  322. {
  323. struct nk_sfml_device* dev = &sfml.ogl;
  324. nk_font_atlas_clear(&sfml.atlas);
  325. nk_free(&sfml.ctx);
  326. glDeleteTextures(1, &dev->font_tex);
  327. nk_buffer_free(&dev->cmds);
  328. memset(&sfml, 0, sizeof(sfml));
  329. }
  330. #endif