C Wrapper for the Jolt Physics engine.
#c #physics #3d #gamedev #simulation #collision #library #wrapper #cpp

Lucien Greathouse 3ff31fb0d0 Some enums 11 месяцев назад
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README.md

JoltC

C wrapper for Jolt Physics 5.1.0.

Currently a work in progress. Bindings contain functions that we've needed as part of our game or the Rust bindings we're working on in jolt-rust.

The JoltC directory contains headers for the C interface that you can bind to.

The JoltCImpl directory contains the C++ implementation of the C interface and serves as the glue between the C++ and C code.

Goals

  1. Sound C wrapper around current version of Jolt Physics
  2. Headers suitable for usage in automatic binding generation tools (i.e. Rust bindgen, LuaJIT FFI)

Building

Use CMake:

# Configure the build
cmake -B build

# Optionally, you can enable double precision, or make ObjectLayer use 32 bits
# We aim to support most of the configuration of Jolt's C++ API.
cmake -B build -DDOUBLE_PRECISION=ON -DOBJECT_LAYER_BITS=32

# Build
cmake --build build

Hello, world!

A port of Jolt's "HelloWorld" example is provided in HelloWorld/main.cpp.

Other C Wrappers

Other C wrappers for Jolt Physics include:

The goal of this project is to be the first C wrapper around Jolt Physics that is not part of a larger binding project and to eliminate sources of undefined behavior. It's intended to be useful for any other language-specific bindings and to reduce the need to duplicate work.

License

Licensed under either of

at your option.

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.