Преглед изворни кода

Fix capitalization of 'Xbox'.

Mike Pall пре 12 година
родитељ
комит
c7f0b6bca0
5 измењених фајлова са 10 додато и 10 уклоњено
  1. 3 3
      doc/install.html
  2. 1 1
      doc/luajit.html
  3. 1 1
      src/lj_def.h
  4. 2 2
      src/vm_ppc.dasc
  5. 3 3
      src/xedkbuild.bat

+ 3 - 3
doc/install.html

@@ -136,7 +136,7 @@ operating systems, CPUs and compilers:
 <td class="compatos">GCC 4.3+</td>
 <td class="compatos">GCC 4.3+<br>GCC 4.1 (<a href="#ps3">PS3</a>)</td>
 <td class="compatos compatno">&nbsp;</td>
-<td class="compatos">XEDK (<a href="#xbox360">XBox 360</a>)</td>
+<td class="compatos">XEDK (<a href="#xbox360">Xbox 360</a>)</td>
 </tr>
 <tr class="odd">
 <td class="compatcpu"><a href="#cross2">PPC/e500v2</a></td>
@@ -468,8 +468,8 @@ only the fast interpreter is built:
 make HOST_CC="gcc -m32" CROSS=ppu-lv2-
 </pre>
 <p>
-You can cross-compile for <b id="xbox360">XBox 360</b> using the
-XBox&nbsp;360 SDK (MSVC + XEDK). Due to restrictions on consoles, the
+You can cross-compile for <b id="xbox360">Xbox 360</b> using the
+Xbox&nbsp;360 SDK (MSVC + XEDK). Due to restrictions on consoles, the
 JIT compiler is disabled and only the fast interpreter is built.
 </p>
 <p>

+ 1 - 1
doc/luajit.html

@@ -158,7 +158,7 @@ LuaJIT is Copyright &copy; 2005-2013 Mike Pall, released under the
 <tr><td>Windows</td><td>Linux</td><td>BSD</td><td>OSX</td><td>POSIX</td></tr>
 </table>
 <table class="feature os os2">
-<tr><td><span style="font-size:90%;">Embedded</span></td><td>Android</td><td>iOS</td><td>PS3</td><td>XBox 360</td></tr>
+<tr><td><span style="font-size:90%;">Embedded</span></td><td>Android</td><td>iOS</td><td>PS3</td><td>Xbox 360</td></tr>
 </table>
 <table class="feature compiler">
 <tr><td>GCC</td><td>CLANG<br>LLVM</td><td>MSVC</td></tr>

+ 1 - 1
src/lj_def.h

@@ -273,7 +273,7 @@ uint64_t _byteswap_uint64(uint64_t);
 
 #if defined(_M_PPC) && defined(LUAJIT_NO_UNALIGNED)
 /*
-** Replacement for unaligned loads on XBox 360. Disabled by default since it's
+** Replacement for unaligned loads on Xbox 360. Disabled by default since it's
 ** usually more costly than the occasional stall when crossing a cache-line.
 */
 static LJ_AINLINE uint16_t lj_getu16(const void *v)

+ 2 - 2
src/vm_ppc.dasc

@@ -21,11 +21,11 @@
 |//         Note: a full PPC64 _LP64 port is not planned.
 |// GPR64   64 bit registers (but possibly 32 bit pointers, e.g. PS3).
 |//         Affects reg saves, stack layout, carry/overflow/dot flags etc.
-|// FRAME32 Use 32 bit frame layout, even with GPR64 (XBox 360).
+|// FRAME32 Use 32 bit frame layout, even with GPR64 (Xbox 360).
 |// TOC     Need table of contents (64 bit or 32 bit variant, e.g. PS3).
 |//         Function pointers are really a struct: code, TOC, env (optional).
 |// TOCENV  Function pointers have an environment pointer, too (not on PS3).
-|// PPE     Power Processor Element of Cell (PS3) or Xenon (XBox 360).
+|// PPE     Power Processor Element of Cell (PS3) or Xenon (Xbox 360).
 |//         Must avoid (slow) micro-coded instructions.
 |
 |.if P64

+ 3 - 3
src/xedkbuild.bat

@@ -1,4 +1,4 @@
-@rem Script to build LuaJIT with the XBox 360 SDK.
+@rem Script to build LuaJIT with the Xbox 360 SDK.
 @rem Donated to the public domain.
 @rem
 @rem Open a "Visual Studio .NET Command Prompt" (32 bit host compiler)
@@ -77,7 +77,7 @@ buildvm -m folddef -o lj_folddef.h lj_opt_fold.c
 
 @del *.obj *.manifest minilua.exe buildvm.exe
 @echo.
-@echo === Successfully built LuaJIT for XBox 360 ===
+@echo === Successfully built LuaJIT for Xbox 360 ===
 
 @goto :END
 :BAD
@@ -88,5 +88,5 @@ buildvm -m folddef -o lj_folddef.h lj_opt_fold.c
 @goto :END
 :FAIL
 @echo To run this script you must open a "Visual Studio .NET Command Prompt"
-@echo (32 bit host compiler). The XBox 360 SDK must be installed, too.
+@echo (32 bit host compiler). The Xbox 360 SDK must be installed, too.
 :END