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@@ -0,0 +1,46 @@
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+
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+#include "raylib.h"
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+
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+int main(void)
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ const int screenWidth = 800;
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+ const int screenHeight = 450;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib [core] example - generate random values");
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+
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+
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+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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+ //--------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+ //----------------------------------------------------------------------------------
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+ Vector2 mousePos = GetMousePosition();
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+
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+
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+ DrawText("Getting the mouse and y position!",10,10,40,BLUE);
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+ DrawText(FormatText("x. %03f",mousePos.x), 100, 180, 40, LIGHTGRAY); // Mouse x and y are floats!!
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+ DrawText(FormatText("x. %03f",mousePos.y), 100, 220, 40, LIGHTGRAY); // Mouse x and y are floats!!
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+
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+}
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