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Update README.md

Rudy Boudewijn van Etten 5 years ago
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1 changed files with 3 additions and 5 deletions
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      README.md

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README.md

@@ -18,7 +18,7 @@ Points of interest for me and this repo are :
 
 
 Dotate to author (book and motivation funds) https://www.paypal.me/RudyvanEtten/5
 Dotate to author (book and motivation funds) https://www.paypal.me/RudyvanEtten/5
 
 
-<br><br><br>
+<br>
 
 
 How to use these examples :
 How to use these examples :
 
 
@@ -26,11 +26,9 @@ Each example in here is a standalone .c file. I myself just copy and paste the o
 
 
 Possibly a .h file like raymath.h sometimes is not found, this happens with certain examples in the official examples. You can copy that .h files from the /src files into the folder with the example that needs it. That seemed to have worked for me.
 Possibly a .h file like raymath.h sometimes is not found, this happens with certain examples in the official examples. You can copy that .h files from the /src files into the folder with the example that needs it. That seemed to have worked for me.
 
 
-<br><br>
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-Below here is a Windows sprite editor tool I programmed that can be used to create sprites and copy that sprite data to the clipboard buffer. I use this for some of the example in this repo. I might rewrite it for Raylib in the future. The spritedata copied in the clipboard by the sprite tool are inside a array. It uses the c64 palette or the db32 palette. The color values can be found online.
+Below here is a download link to a Windows sprite editor tool that I programmed that can be used to create sprites and copy that sprite data to the clipboard buffer. I use this for some of the example in this repo. I might rewrite it for Raylib in the future. The spritedata copied in the clipboard by the sprite tool are inside a array. It uses the c64 palette or the db32 palette. The color values can be found online.
 
 
 The editor is based on the Pico8 sprite and map editor.
 The editor is based on the Pico8 sprite and map editor.
 
 
-(use the c key inside the editor to export the current cell data into the clipboard buffer)
+(use the c key on the keyboard inside the editor to export the current cell data into the clipboard buffer)
 https://cromdesi.home.xs4all.nl/tools/raylibspriteed.zip
 https://cromdesi.home.xs4all.nl/tools/raylibspriteed.zip