|
@@ -0,0 +1,58 @@
|
|
|
+
|
|
|
+#include "raylib.h"
|
|
|
+#include <math.h>
|
|
|
+
|
|
|
+// Get our angle between two points.
|
|
|
+static float getangle(float x1,float y1,float x2,float y2);
|
|
|
+
|
|
|
+int main(void)
|
|
|
+{
|
|
|
+ // Initialization
|
|
|
+ //--------------------------------------------------------------------------------------
|
|
|
+ const int screenWidth = 800;
|
|
|
+ const int screenHeight = 450;
|
|
|
+
|
|
|
+ InitWindow(screenWidth, screenHeight, "raylib example.");
|
|
|
+
|
|
|
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
|
+ //--------------------------------------------------------------------------------------
|
|
|
+
|
|
|
+ // Main game loop
|
|
|
+ while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
|
+ {
|
|
|
+ // Update
|
|
|
+ //----------------------------------------------------------------------------------
|
|
|
+
|
|
|
+ int x1 = GetMouseX();
|
|
|
+ int y1 = GetMouseY();
|
|
|
+ int x2 = screenWidth/2;
|
|
|
+ int y2 = screenHeight/2;
|
|
|
+
|
|
|
+ //----------------------------------------------------------------------------------
|
|
|
+ // Draw
|
|
|
+ //----------------------------------------------------------------------------------
|
|
|
+ BeginDrawing();
|
|
|
+
|
|
|
+ ClearBackground(RAYWHITE);
|
|
|
+
|
|
|
+ DrawLine(x1,y1,x2,y2,RED);
|
|
|
+
|
|
|
+ DrawText(FormatText("Angle between x1,y1,x2,y2 : %f",getangle(x1,y1,x2,y2)),0,0,20,DARKGRAY);
|
|
|
+
|
|
|
+ EndDrawing();
|
|
|
+ //----------------------------------------------------------------------------------
|
|
|
+ }
|
|
|
+
|
|
|
+ // De-Initialization
|
|
|
+ //--------------------------------------------------------------------------------------
|
|
|
+ CloseWindow(); // Close window and OpenGL context
|
|
|
+ //--------------------------------------------------------------------------------------
|
|
|
+
|
|
|
+ return 0;
|
|
|
+
|
|
|
+
|
|
|
+}
|
|
|
+// Return the angle from - to in float
|
|
|
+float getangle(float x1,float y1,float x2,float y2){
|
|
|
+ return (float)atan2(y2-y1, x2-x1);
|
|
|
+}
|