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@@ -0,0 +1,61 @@
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+
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+#include "raylib.h"
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+#include <math.h> // needed for cos and sin.
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+
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+int main(void)
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ const int screenWidth = 800;
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+ const int screenHeight = 450;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib example.");
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+
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+ Vector2 position;
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+ position.x = screenWidth/2;
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+ position.y = screenHeight/2;
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+ float angle=GetRandomValue(0,359);
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+
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+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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+ //--------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+
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+ // cos and sin here.
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+ position.x += (float)cos(angle)*4;
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+ position.y += (float)sin(angle)*4;
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+
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+ if(GetRandomValue(0,100)<5)angle=GetRandomValue(0,359);
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+ if(position.x>screenWidth || position.x<0 || position.y<0 || position.y>screenHeight){
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+ position.x=screenWidth/2;
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+ position.y=screenHeight/2;
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+ }
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+
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+ //----------------------------------------------------------------------------------
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+
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+
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+ DrawCircle(position.x,position.y,20,RED);
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+
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+
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+
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+}
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