@@ -28,7 +28,7 @@
//
// Create unit types with different att and def, more scoring with 1+units attacking at the same time.
// add scoring in the execute script stage : units stay close to each other, direct path to target etc.
-
+// If move on enemy position (chance of being destroyed itself(.5) .25 if more units of own side are nearby)
#include "raylib.h"
#include <math.h>