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@@ -29,6 +29,8 @@
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// Create unit types with different att and def, more scoring with 1+units attacking at the same time.
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// add scoring in the execute script stage : units stay close to each other, direct path to target etc.
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//
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+// Crossbreeding - taking two from higher scorers and combining these into new.
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+// Seeding the list at start with for instance steps into the right direction.
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// IMPLEMENTED>>>If move on enemy position (chance of being destroyed itself(.5) <x if more units of own side are nearby)
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