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Create Beginners_-_sizeof_variablesmemory.c

Rudy Boudewijn van Etten 5 years ago
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commit
d890e21bed
1 changed files with 54 additions and 0 deletions
  1. 54 0
      Beginners_-_sizeof_variablesmemory.c

+ 54 - 0
Beginners_-_sizeof_variablesmemory.c

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+
+#include "raylib.h"
+#include "string.h"
+
+int main(void)
+{
+    // Initialization
+    //--------------------------------------------------------------------------------------
+    const int screenWidth = 800;
+    const int screenHeight = 450;
+
+    InitWindow(screenWidth, screenHeight, "raylib example.");
+ 
+    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
+    //--------------------------------------------------------------------------------------
+
+    // Main game loop
+    while (!WindowShouldClose())    // Detect window close button or ESC key
+    {
+        // Update
+        //----------------------------------------------------------------------------------
+        
+        //----------------------------------------------------------------------------------
+        // Draw
+        //----------------------------------------------------------------------------------
+        BeginDrawing();
+
+            ClearBackground(RAYWHITE);
+
+            char a[40];
+            int b=100;
+            long c=100000;
+            double d=183.1237d;
+            float e=2138.234f;
+  
+            DrawText(FormatText("Size of char   = %i",sizeof(a)),100,120,20,BLACK);
+            DrawText(FormatText("Size of int    = %i",sizeof(b)),100,140,20,BLACK);
+            DrawText(FormatText("Size of long   = %i",sizeof(c)),100,160,20,BLACK);
+            DrawText(FormatText("Size of double = %i",sizeof(d)),100,180,20,BLACK);
+            DrawText(FormatText("Size of float  = %i",sizeof(e)),100,200,20,BLACK);
+            
+        EndDrawing();
+        //----------------------------------------------------------------------------------
+    }
+
+    // De-Initialization
+    //--------------------------------------------------------------------------------------
+    CloseWindow();        // Close window and OpenGL context
+    //--------------------------------------------------------------------------------------
+
+    return 0;
+
+
+}