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- #include "raylib.h"
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 400;
- InitWindow(screenWidth,screenHeight, "raylib example.");
-
- // Create a Image in memory
- RenderTexture2D target = LoadRenderTexture(320,200);
-
- // Clear our texture(image) before entering the game loop
- BeginTextureMode(target);
- ClearBackground(BLUE);
- // Draw something on it.
- DrawRectangle(10,10,300,180,BLACK);
- EndTextureMode(); // This needs to be called after every different draw command used. Do not forget to use begintexture also..
-
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
-
-
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
-
- // Draw a texture from rectangle to target rectangle. Note we use the - for opengl reasons!
- DrawTexturePro(target.texture, (Rectangle){0,0,target.texture.width,-target.texture.height},
- (Rectangle){0,0,screenWidth,screenHeight},
- (Vector2){0,0},0,WHITE);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadRenderTexture(target); // Unload render texture
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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