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Rudy Boudewijn van Etten abe00d9bcc Update README.md 2 年之前
3D eddda8cd77 Create Function_SphereBoxCollision3d.c 5 年之前
Books 6b9481eb4b Create Bresenham_filledcircle.c 4 年之前
Gui b13eda2956 Update Simple_message_window.c 5 年之前
ProcGen ee1845eae1 Create GrowZonesProcess.c 4 年之前
RTS a80539f6e6 Create FlowFieldTest.c 5 年之前
Remakes a00f4a8fd7 Update Morrowind_CharacterInventory.c 4 年之前
Scripts a3a74db275 Create BatchgifToSpriteSheet.c 3 年之前
Space2d 96cac27710 Create Create_Rotate_ship_center.c 5 年之前
SpriteEditor a101844478 Update gridrotate.c 4 年之前
ai 9bf0762612 Add files via upload 4 年之前
effects 6d7316947f Create CopperBars.c 4 年之前
games a57e64a94d Add files via upload 4 年之前
los 28b888d8d8 Update positiontogridpositions.c 5 年之前
Beginners_-_3_DimensionalArray.c 9fdc65f62d Create Beginners_-_3_DimensionalArray.c 5 年之前
Beginners_-_Array_Of_Strings.c e940ff216e Create Beginners_-_Array_Of_Strings.c 5 年之前
Beginners_-_Create_Sprite_from_array.c b9736ea8dd Update Beginners_-_Create_Sprite_from_array.c 5 年之前
Beginners_-_CreateandDrawinside_Texture.c d1c3a7450d Update Beginners_-_CreateandDrawinside_Texture.c 5 年之前
Beginners_-_DrawTexturePro_RectsScaleOrigin.c 697f989325 Create Beginners_-_DrawTexturePro_RectsScaleOrigin.c 5 年之前
Beginners_-_Drawtext_integers.c 91eb3513c6 Update Beginners_-_Drawtext_integers.c 5 年之前
Beginners_-_Enum.c c363f3a890 Rename Beginner_-_Enum.c to Beginners_-_Enum.c 5 年之前
Beginners_-_FormatText.c 2ec0afcbe0 Update Beginners_-_FormatText.c 5 年之前
Beginners_-_GetImageData.c e6eb295c74 Create Beginners_-_GetImageData.c 5 年之前
Beginners_-_GetKeyPressed_Buffer.c 2f383ed4f3 Create Beginners_-_GetKeyPressed_Buffer.c 5 年之前
Beginners_-_GetMonitorWidth_Height.c 8543b9b332 Create Beginners_-_GetMonitorWidth_Height.c 5 年之前
Beginners_-_GetMouseX_GetMouseY.c 8e0782eca5 Rename Beginners_-_GetMouseX_GetMouseY,c to Beginners_-_GetMouseX_GetMouseY.c 5 年之前
Beginners_-_GetScreenWidthHeight.c 4e53f929a4 Create Beginners_-_GetScreenWidthHeight.c 5 年之前
Beginners_-_GetTime.c be1e181d05 Create Beginners_-_GetTime.c 5 年之前
Beginners_-_Goto_Label.c d255829772 Create Beginners_-_Goto_Label.c 5 年之前
Beginners_-_Image_Perlin.c dfba007596 Create Beginners_-_Image_Perlin.c 5 年之前
Beginners_-_LoadFileText_SaveFileText.c e21aeb0bd6 Create Beginners_-_LoadFileText_SaveFileText.c 5 年之前
Beginners_-_ModifyMultiDArrayFunction.c d4a8f8d57c Create Beginners_-_ModifyMultiDArrayFunction.c 5 年之前
Beginners_-_MouseOrKeyDown.c 9b7486fa75 Create Beginners_-_MouseOrKeyDown.c 5 年之前
Beginners_-_Mouse_Position_and_DrawText.c 6d5345bafb Update Beginners_-_Mouse_Position_and_DrawText.c 5 年之前
Beginners_-_Pass_Array_Function.c 6ec625333d Create Beginners_-_Pass_Array_Function.c 4 年之前
Beginners_-_Player_Struct.c 9808276286 Create Beginners_-_Player_Struct.c 5 年之前
Beginners_-_Print_DebugConsole.c f6608c0779 Create Beginners_-_Print_DebugConsole.c 5 年之前
Beginners_-_RectangleCollision.c 4976218fa3 Update Beginners_-_RectangleCollision.c 5 年之前
Beginners_-_ScissorMode.c 3da8f8945a Create Beginners_-_ScissorMode.c 5 年之前
Beginners_-_SetClipboardText.c 7b906d1822 Create Beginners_-_SetClipboardText.c 5 年之前
Beginners_-_SetClipboard_mergeintegers.c c92e822a2f Update Beginners_-_SetClipboard_mergeintegers.c 5 年之前
Beginners_-_SetClipboard_strcat.c 4a431f7d90 Create Beginners_-_SetClipboard_strcat.c 5 年之前
Beginners_-_Sizeof_array_size.c a4e4404293 Create Beginners_-_Sizeof_array_size.c 4 年之前
Beginners_-_Sprite_RotationScaling.c 00e09afd35 Rename Beginners_-_Sprite_Rotation.c to Beginners_-_Sprite_RotationScaling.c 5 年之前
Beginners_-_Stack_Struct_Array.c f5021c78c4 Create Beginners_-_Stack_Struct_Array.c 5 年之前
Beginners_-_String_To_Integer.c 11c8fd3b4d Create Beginners_-_String_To_Integer.c 5 年之前
Beginners_-_String_To_Integers.c cb2123e345 Create Beginners_-_String_To_Integers.c 5 年之前
Beginners_-_String_functions.c 0ca474b20d Create Beginners_-_String_functions.c 5 年之前
Beginners_-_String_inside_char.c 290425545c Create Beginners_-_String_inside_char.c 5 年之前
Beginners_-_StructDesignatedInitializer.c 6ebe62adaa Create Beginners_-_StructDesignatedInitializer.c 5 年之前
Beginners_-_StructStackListFunction.c 752c5efe45 Update Beginners_-_StructStackListFunction.c 5 年之前
Beginners_-_Struct_in_Struct.c 7fa2141208 Update Beginners_-_Struct_in_Struct.c 5 年之前
Beginners_-_Structs_arrays2.c 59b6ac7e5a Update Beginners_-_Structs_arrays2.c 5 年之前
Beginners_-_TakeScreenshot.c 8b694ac940 Create Beginners_-_TakeScreenshot.c 5 年之前
Beginners_-_Using_Color.c ed06738a65 Create Beginners_-_Using_Color.c 5 年之前
Beginners_-_Vector2.c 65ff7d5efb Create Beginners_-_Vector2.c 5 年之前
Beginners_-_cos_and_sin.c 60d835a9f3 Create Beginners_-_cos_and_sin.c 5 年之前
Beginners_-_ifelse_One_Line.c 57d49c57ba Rename Beginners_-_if_One_Line.c to Beginners_-_ifelse_One_Line.c 5 年之前
Beginners_-_sizeof_variablesmemory.c d890e21bed Create Beginners_-_sizeof_variablesmemory.c 5 年之前
Beginners_-_strcpy_struct_char.c 2d86e71814 Create Beginners_-_strcpy_struct_char.c 5 年之前
Beginners_-_switch_default.c 55f6238ae7 Create Beginners_-_switch_default.c 5 年之前
Beginners_-_tilemap_minimum.c 8db74d6f81 Update Beginners_-_tilemap_minimum.c 5 年之前
Beginners_-_voidFunctions.c 94b7403f51 Create Beginners_-_voidFunctions.c 5 年之前
Collision_-_CircleRectCollide.c 8639d5cdcb Create Collision_-_CircleRectCollide.c 5 年之前
Collision_-_Get_Lines_Intersect.c 0531655095 Update Collision_-_Get_Lines_Intersect.c 5 年之前
Collision_-_LinesegCircleCollide.c 65bc705724 Create Collision_-_LinesegCircleCollide.c 5 年之前
Collision_-_PointTileMAPCollide.c 4314f1149f Create Collision_-_PointTileMAPCollide.c 4 年之前
Collision_-_PolyvsPoly_Collide.c 0e0ebc566b Create Collision_-_PolyvsPoly_Collide.c 4 年之前
Collision_-_RectTileMAPCollide.c 85eaabbcb6 Create Collision_-_RectTileMAPCollide.c 4 年之前
Collision_-_rectsoverlap.c 6e0da733e3 Create Collision_-_rectsoverlap.c 5 年之前
Empty_Template.c f119708561 Create Empty_Template.c 5 年之前
Example_-_2D_ShootBullets.c 47f9aeb2b0 Update Example_-_2D_ShootBullets.c 5 年之前
Example_-_Additive_Blend_Smoke_trail.c 43b678cb6f Create Example_-_Additive_Blend_Smoke_trail.c 5 年之前
Example_-_AiRadar_movetotarget.c a2467eb1a9 Create Example_-_AiRadar_movetotarget.c 4 年之前
Example_-_ArrayToCode-Paste.c dddb791ceb Create Example_-_ArrayToCode-Paste.c 5 年之前
Example_-_Bresenham_oval_array.c f547025198 Create Example_-_Bresenham_oval_array.c 5 年之前
Example_-_BruteForceCircleFill2.c aceda0abe4 Create Example_-_BruteForceCircleFill2.c 4 年之前
Example_-_BruteForceCirclefill.c 4703bd3ed1 Create Example_-_BruteForceCirclefill.c 4 年之前
Example_-_Collision_map.c 8e454811a3 Update Example_-_Collision_map.c 5 年之前
Example_-_Flood_Path_Map.c f4a1a69b0f Update Example_-_Flood_Path_Map.c 5 年之前
Example_-_MapSmoothplayer.c 71e6586f85 Create Example_-_MapSmoothplayer.c 5 年之前
Example_-_MiniMap.c 0b91ec21a1 Rename Example-MiniMap.c to Example_-_MiniMap.c 5 年之前
Example_-_Orientation_PointvsLine.c a819ec1658 Update Example_-_Orientation_PointvsLine.c 5 年之前
Example_-_PlayerJumping.c f5c369fcb7 Create Example_-_PlayerJumping.c 5 年之前
Example_-_Rainbow_Backgrounds.c d94cd8e3b1 Update Example_-_Rainbow_Backgrounds.c 4 年之前
Example_-_Rayio.c a7118bb0d8 Create Example_-_Rayio.c 5 年之前
Example_-_Switch_array_hills.c aab2c57cbc Update Example_-_Switch_array_hills.c 5 年之前
Example_-_Turret_TurnToTarget.c 85f589c410 Update Example_-_Turret_TurnToTarget.c 5 年之前
File_-_ReadAndWrite_Array.c c93220253e Create File_-_ReadAndWrite_Array.c 5 年之前
File_-_ReadDirIntoCharArray.c 741dbfa7be Create File_-_ReadDirIntoCharArray.c 5 年之前
File_-_fopen_writefile.c ca4ef6844a Create File_-_fopen_writefile.c 5 年之前
Function_-_float_random.c c455c10cf2 Create Function_-_float_random.c 4 年之前
Functions_-_Clamp.c ba7d2ef115 Rename Example_-_Clamp.c to Functions_-_Clamp.c 5 年之前
Functions_-_angledifference.c fcb60c4129 Rename Example_-_angledifference.c to Functions_-_angledifference.c 5 年之前
Functions_-_distance_EuclMan.c 3d23430293 Create Functions_-_distance_EuclMan.c 5 年之前
Functions_-_drawroundedrect.c fcdf3a0458 Create Functions_-_drawroundedrect.c 5 年之前
Functions_-_getangle.c 5fccf076f0 Create Functions_-_getangle.c 5 年之前
Functions_-_scanlinefill_bresenhamline.c af3de8f730 Rename function_-_scanlinefill_bresenhamline.c to Functions_-_scanlinefill_bresenhamline.c 4 年之前
README.md abe00d9bcc Update README.md 2 年之前
Template_-_BreathFDist_TileMap.c 3a63977c49 Create Template_-_BreathFDist_TileMap.c 4 年之前
Template_-_Map_BreathFdist_Smooth.c 4030404c37 Create Template_-_Map_BreathFdist_Smooth.c 4 年之前

README.md

Raylib-Examples ( Learn how to code games by studying examples )

My collection of raylib examples. ( https://www.raylib.com/index.html )

For Raylib Version of 4 april 2020 ( Notepad++ windows installer version )

So far every different file in the repo are standalone. GFX and maybe sound wil be included inside the code files as array data.

I might end up storing and creating a few hundred game related code examples in this repo over the next couple of years.


Points of interest for me and this repo are :

*learning C with Raylib
*Learning more about how Rts/Fps/Rpg/Tbs/Shooter/Action/Puzzle games work.
*Tools for eq. Sprite editing(For direct pasting into code)
*Main focus - Minecraft and Civilization 1/2 style games.

Dotate to author (book and motivation funds) https://www.paypal.me/RudyvanEtten/5


There might be periods where I spend time practising other things like music composition and/or pixelart. Thus there might be a time where I spend less or no time coding. My pixelart blog is : http://pixelart001.blogspot.com/ My music is at : https://soundcloud.com/pakz001


How to use these examples :

Each example in here is a standalone .c file. I myself just copy and paste the one I need into notepad++ and save it as a new .c file and it just works. You should also be able to save this repo as a zip and unzip it and be able to load each example and run it.

Possibly a .h file like raymath.h sometimes is not found, this happens with certain examples in the official examples. You can copy that .h files from the /src files into the folder with the example that needs it. That seemed to have worked for me.

The pico8 inspired sprite and map editor in the spriteeditor folder exports the current image as a c array into the clipboard buffer that can then be pasted inside your code. I use this myself. The 'c' key inside the editor is used for this(in the sprite editor section.) (New version should read 8x8 sprite arrays back into the editor with the 'p' key)(save all(f5)loadall(f6)(tab=switch between spriteview and map view.)
Youtube video's of some of the game projects in the repo here :


Video link (youtube) of the Platformer game template(drones)
Watch the video

Video link (youtube) of the Dungeon with dangerous spiders game example.
Watch the video



My other hobby : https://soundcloud.com/pakz001
https://pixelart001.blogspot.com/