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- #include "raylib.h"
- // Here are the enums.
- enum flag{UP,DOWN,LEFT,RIGHT};
- enum flag2{UP2=5,DOWN2,LEFT2,RIGHT2};
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib example.");
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
-
-
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
-
- DrawText(FormatText("UP %i",UP) ,0,0,20,GRAY);
- DrawText(FormatText("DOWN %i",DOWN) ,0,20,20,GRAY);
- DrawText(FormatText("LEFT %i",LEFT) ,0,40,20,GRAY);
- DrawText(FormatText("UP2 %i",UP2) ,0,80,20,GRAY);
- DrawText(FormatText("DOWN2 %i",DOWN2) ,0,100,20,GRAY);
- DrawText(FormatText("LEFT2 %i",LEFT2) ,0,120,20,GRAY);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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