12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758 |
- #include "raylib.h"
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib example.");
-
- int mymap[3][5] = { {1,1,1,1,1},
- {1,0,0,0,1},
- {1,1,1,1,1}
- };
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
-
- for (int y = 0; y< 3 ; y++)
- {
- for (int x = 0; x< 5 ; x++)
- {
- if (mymap[y][x] == 1)
- {
- DrawRectangle(x*32,y*32,32,32,BLUE);
- }
- }
- }
- DrawText("Example of a minimal tilemap.", 100, 180, 40, LIGHTGRAY);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
|