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- #include "raylib.h"
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib example.");
-
-
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- Vector2 mousePos = GetMousePosition();
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
-
- // Create our first rectangle
- Rectangle r1;
- r1.x = 100;
- r1.y = 100;
- r1.width = 80;
- r1.height = 50;
- // Create our second rectangle
- Rectangle r2;
- r2.x = mousePos.x;
- r2.y = mousePos.y;
- r2.width = 50;
- r2.height = 50;
- // Draw our rectangles
- DrawRectangleRec(r1,BLUE);
- DrawRectangleRec(r2,RED);
-
- // Check collision between rectangles.
- if (CheckCollisionRecs(r1,r2))
- {
- DrawText("Collision!!",0,0,20,RED);
- }
-
- DrawText("Example of how use rect collision.", 100, 180, 40, LIGHTGRAY);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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