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- #include "raylib.h"
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib example.");
-
- // The last number of the char array[5] contains the ending code.
- char messy[6] = "hello";
- // We need to set up the char that contains the text with a lenght.
- int lenofmessy = 6;
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
-
-
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
-
- // Here we draw the char!
- DrawText(messy,100,100,20,BLACK);
- // Draw the string(the char array) backwards.
- for(int i=lenofmessy-1;i>-1;i--){
- DrawText(FormatText("%01c",messy[i]),100+(((lenofmessy-2)*20)-(i*20)),120,20,BLACK);
-
- }
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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