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- #include "raylib.h"
- #include <math.h>
- static float angledifference(float angle1, float angle2);
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib example.");
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
-
-
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
- // takes radian iput! <0 is left is shorter else right turn is shorter.
- // When it outputs >3 you can asume it aligns with the target(2) angle.
- float angledifference(float angle1, float angle2){
- float difference = angle1 - angle2;
- while (difference < -PI){
- difference += (PI*2);
- }
- while (difference > PI){
- difference -= (PI*2);
- }
- return difference;
- }
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