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- #include "raylib.h"
- struct unit{
- int empty;
- bool active;
- int x;
- int y;
- int damage;
- char name[10];
- };
- static struct unit myUnit = {.active = true, .x = 100, .y = 200, .name="hello"};
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib example.");
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
-
-
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
-
- if(myUnit.active){
- DrawText("Active:true",100,200,20,BLACK);
- }
- DrawText(FormatText("This should be empty : %i",myUnit.empty),100,180,20,BLACK);
- DrawText(FormatText("%i , %i",myUnit.x,myUnit.y),100,220,20,BLACK);
- DrawText(FormatText("%s",myUnit.name),100,240,20,BLACK);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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