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- #include "raylib.h"
- void passarray(Vector2 pol[]);
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib example.");
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
-
-
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- //
- // Create a Vector2 array and create some points in it
- //
- Vector2 pol[3];
- pol[0] = (Vector2){100,100};
- pol[1] = (Vector2){20,300};
- pol[2] = (Vector2){180,300};
- //
- // Here we pass the Vector2 array into the function.
- passarray(pol);
-
- // Here we get the array size using sizeof.
- int size = 0;
- size = sizeof(pol)/sizeof(pol[0]);
-
-
- DrawText(FormatText("%i",size),10,10,20,BLACK);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
- //
- // Fonction that takes a array of Vector2 for use in the function.
- void passarray(Vector2 pol[]){
- // Draw a triangle.
- DrawTriangle(pol[0],pol[1],pol[2],RED);
- }
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