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- #include "raylib.h"
- #include <string.h>
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib example.");
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- int spritewidth = 8;
- int spriteheight = 8;
-
- int sprite[8][8] = {{1,1,1,1,0,0,0,9},
- {0,1,1,1,0,0,0,0},
- {0,0,1,1,1,2,2,2},
- {0,0,0,1,1,2,2,2},
- {0,0,0,1,1,2,2,2},
- {1,1,1,1,1,2,2,2},
- {0,0,1,1,1,2,2,2},
- {0,0,0,0,0,2,2,2}};
- // Here we create a copy and paste ready
- // text that can be pasted into a code editor.
- // It shows how to convert a array into c language code.
- char output1[1000] = "int sprite[";
- char output2[32];
- sprintf(output2, "%d", spritewidth);
- strcat(output1,output2);
- strcat(output1,"][");
- sprintf(output2, "%d", spriteheight);
- strcat(output1,output2);
- strcat(output1,"] = {\n");
-
- int x=0;int y=0;
- for (y=0;y<spriteheight;y++){
- for(x=0;x<spritewidth-1;x++){
- if(x==0)strcat(output1,"{");
- char num[16];
- sprintf(num, "%d", sprite[y][x]);
- strcat(output1,num);
- strcat(output1,",");
- }
- char num2[16];
- sprintf(num2, "%d", sprite[y][spritewidth-1]);
- strcat(output1,num2);
- if(y<spriteheight-1){
- strcat(output1,"},\n");
- }else{
- strcat(output1,"}};\n");
- }
- }
- SetClipboardText(output1);
-
-
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
-
-
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- DrawText("Check your clipboard buffer CTRL+V",50,100,20,DARKGRAY);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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