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- #include "raylib.h"
- #include <math.h> // needed for cos and sin.
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib example.");
- Vector2 position;
- position.x = screenWidth/2;
- position.y = screenHeight/2;
- float angle=GetRandomValue(0,359);
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
-
- // cos and sin here.
- position.x += (float)cos(angle)*4;
- position.y += (float)sin(angle)*4;
-
- if(GetRandomValue(0,100)<5)angle=GetRandomValue(0,359);
- if(position.x>screenWidth || position.x<0 || position.y<0 || position.y>screenHeight){
- position.x=screenWidth/2;
- position.y=screenHeight/2;
- }
-
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
-
- DrawCircle(position.x,position.y,20,RED);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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