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- #include "raylib.h"
- // Let the compiler know we are using a function outside the main function.
- // We need to pass the size of the last dimension of the array here.
- void changemap(int map[][10],int x,int y);
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib example.");
- int map[10][10] = {0};
- changemap(map,9,9);
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
-
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
-
- for(int y=0;y<10;y++){
- for(int x=0;x<10;x++){
- DrawText(FormatText("%i",map[x][y]),x*20,y*20,20,BLACK);
- }}
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
- // This is our function passed with a multi dim array
- // It is outside the main function.
- // void means it returns nothing.
- // We need to pass it the last dimension size
- void changemap(int map[][10],int x,int y){
- map[x][y] = 99;
- }
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