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- #include "raylib.h"
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib example.");
- int myvar = 0; // My thing here
- int myvar2 = 1; // My second var
- int myvar3 = 5;
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- // TODO: Update your variables here
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- DrawText(FormatText("my var value : %01i" , myvar), 190, 200, 20, LIGHTGRAY);
- DrawText(FormatText("my var2 value : %05i" , myvar2), 190, 220, 20, LIGHTGRAY); // Here I changed it so it draws 5 numbers.
- DrawText(FormatText("my var2 + var3 value : %05i" , myvar2+myvar3), 190, 240, 20, LIGHTGRAY); // Here I changed it does some math.
- DrawText(FormatText("my var2 + var 3 + 1 value : %05i" , myvar2+myvar3+1), 190, 260, 20, LIGHTGRAY); // Here I changed it does some math.
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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