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- #include "raylib.h"
- #include <dirent.h>
- #include <stdio.h>
- #include <limits.h>
- #include <string.h>
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib example.");
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Out char where we store the filenames.
- char files[10024][PATH_MAX];
- int numfiles=0;
- // Here we read the current dir(where this example is run)
- // and copy the filename into the files char array.
- DIR *d;
- struct dirent *dir;
- d = opendir(".");
- if (d)
- {
-
- while ((dir = readdir(d)) != NULL)
- {
- strcpy(files[numfiles],dir->d_name);
- numfiles++;
- }
- closedir(d);
- }
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
-
-
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
-
- DrawText(FormatText("Number of files in dir : %i",numfiles),10,10,20,BLACK);
- // Draw the first chunk of the dir to the screen.
- if(numfiles>0){
- int x=0;
- int y=20;
- for(int i=0;i<numfiles;i++){
- DrawText(FormatText("%s",files[i]),10+x,10+y,10,BLACK);
- y+=10;
- if(y>screenHeight-50){
- x+=200;
- y=20;
- }
- }
- }
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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