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- #include "raylib.h"
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib example.");
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
-
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
-
- DrawText("FormatText Example",50,180,60,GRAY);
-
- float val1 = 10.3821;
- // only draw 2 numbers before and after the .
- DrawText(FormatText("val1: %02.02f",val1),100,100,20,BLACK);
- int val2 = 12345;
- // 10 x 0 before the int is drawn.
- DrawText(FormatText("val2: %010i",val2),100,120,20,BLACK);
- // We can put multiple things inside the formattext function.
- DrawText(FormatText("val1 : %f val2 : %i",val1,val2),100,140,20,BLACK);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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