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- #include "raylib.h"
- // string.h
- // for strlen()=length of string, strcmp()=compare two strings,
- // strlwr()=convert string to lower case, strupr()=convert string to upper case.
- #include "string.h"
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib example.");
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
-
- char lenny[10] = "hello";
- char com1[] = "abc";
- char com2[] = "abc";
- char com3[] = "abcd";
- char lower[] = "IsThisLow?";
- char higher[] = "IsThisHigh?";
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
-
- DrawText(FormatText("Length of lenny is : %i",strlen(lenny)),100,200,20,DARKGRAY);
- // strlen returns the amount of characters in the char.
- if(strcmp(com1,com2)==0){
- DrawText("chars com1 and com2 have same contents.",100,220,20,DARKGRAY);
- }else{
- DrawText("chars com1 and com2 do not have same contents.",100,220,20,DARKGRAY);
- }
- if(strcmp(com1,com3)==0){
- DrawText("chars com1 and com2 have same contents.",100,240,20,DARKGRAY);
- }else{
- DrawText("chars com1 and com2 do not have same contents.",100,240,20,DARKGRAY);
- }
- // with strcmp it returns <0 or >0 if the char is different. ==0 if the same.
- DrawText(FormatText("char lower in lower case is : %s",strlwr(lower)),100,260,20,DARKGRAY);
- DrawText(FormatText("char higher in higher case is : %s",strupr(higher)),100,280,20,DARKGRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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