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- #include "raylib.h"
- #include <math.h>
- // Get our angle between two points.
- static float getangle(float x1,float y1,float x2,float y2);
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib example.");
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
-
- int x1 = GetMouseX();
- int y1 = GetMouseY();
- int x2 = screenWidth/2;
- int y2 = screenHeight/2;
-
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
-
- DrawLine(x1,y1,x2,y2,RED);
-
- DrawText(FormatText("Angle between x1,y1,x2,y2 : %f",getangle(x1,y1,x2,y2)),0,0,20,DARKGRAY);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
- // Return the angle from - to in float
- float getangle(float x1,float y1,float x2,float y2){
- return (float)atan2(y2-y1, x2-x1);
- }
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