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- #include "raylib.h"
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib example.");
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
-
-
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
-
- // Here we test is mouse button 0 or 1 or 2 is down.
- if(IsMouseButtonDown(0)){
- DrawText("Mouse Button 0 is Down.",50,100,20,BLACK);
- }else{
- DrawText("Mouse Button 0 is NOT Down.",50,100,20,BLACK);
- }
- if(IsMouseButtonDown(1)){
- DrawText("Mouse Button 1 is Down.",50,120,20,BLACK);
- }else{
- DrawText("Mouse Button 1 is NOT Down.",50,120,20,BLACK);
- }
- if(IsMouseButtonDown(2)){
- DrawText("Mouse Button 2 is Down.",50,140,20,BLACK);
- }else{
- DrawText("Mouse Button 2 is NOT Down.",50,140,20,BLACK);
- }
- // Here we test if the space key is down.
- if(IsKeyDown(KEY_SPACE)){
- DrawText("KEY_SPACE is Down.",370,100,20,BLACK);
- }else{
- DrawText("KEY_SPACE is NOT Down.",370,100,20,BLACK);
- }
-
- // Here we test if any key is down.
- // Note that the value i<x might be higher than here.
- bool onedown=false;
- for(int i=0;i<355;i++){
- if(IsKeyDown(i)){
- DrawText(FormatText("IsKeyDown : %i",i),370,120,20,BLACK);
- onedown = true;
- }
- }
- if (onedown==false)DrawText("IsKeyDown : Nothing",370,120,20,BLACK);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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