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- #include "raylib.h"
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib example.");
- // Create a Perlin Image
- Image perlinImage = GenImagePerlinNoise(screenWidth, screenHeight,0,0,1.5f);
-
- // Images are inside the CPU and not fast. Use Textures(GPU) for quick manipulation.
-
-
- Texture2D texture = { 0 };
- texture = LoadTextureFromImage(perlinImage);
- // Unload image data (CPU RAM)
- UnloadImage(perlinImage);
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
-
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
-
- DrawTexture(texture, 0, 0, WHITE);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadTexture(texture); // Unload texture from VRAM
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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