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- #include "raylib.h"
- #include "string.h"
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib example.");
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
-
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- char a[40];
- int b=100;
- long c=100000;
- double d=183.1237d;
- float e=2138.234f;
-
- DrawText(FormatText("Size of char = %i",sizeof(a)),100,120,20,BLACK);
- DrawText(FormatText("Size of int = %i",sizeof(b)),100,140,20,BLACK);
- DrawText(FormatText("Size of long = %i",sizeof(c)),100,160,20,BLACK);
- DrawText(FormatText("Size of double = %i",sizeof(d)),100,180,20,BLACK);
- DrawText(FormatText("Size of float = %i",sizeof(e)),100,200,20,BLACK);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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