12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455 |
- #include "raylib.h"
- void floodit();
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "Raylib examples.");
-
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- DrawText("Creating RGB colors.", 100, 180, 40, LIGHTGRAY);
- // (Color){Red[0..255],Green[0..255],Blue[0.255],Alpha[0.255(non transparent)]}
- DrawRectangle(100 +0 *1,100,64,32,(Color){255,0,0,255});
- DrawRectangle(100 +64 *2,100,64,32,(Color){0,255,0,255});
- DrawRectangle(100 +64 *4,100,64,32,(Color){0,0,255,255});
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
|