Beginners_-_Vector2.c 1.6 KB

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  1. #include "raylib.h"
  2. int main(void)
  3. {
  4. // Initialization
  5. //--------------------------------------------------------------------------------------
  6. const int screenWidth = 800;
  7. const int screenHeight = 450;
  8. InitWindow(screenWidth, screenHeight, "raylib example.");
  9. // Create a vector and set it up.
  10. Vector2 position = (Vector2){100,100};
  11. // Create a empty vector.
  12. Vector2 position2;
  13. SetTargetFPS(60); // Set our game to run at 60 frames-per-second
  14. //--------------------------------------------------------------------------------------
  15. // Main game loop
  16. while (!WindowShouldClose()) // Detect window close button or ESC key
  17. {
  18. // Update
  19. //----------------------------------------------------------------------------------
  20. position2 = GetMousePosition();
  21. //----------------------------------------------------------------------------------
  22. // Draw
  23. //----------------------------------------------------------------------------------
  24. BeginDrawing();
  25. ClearBackground(RAYWHITE);
  26. DrawLine(position.x,position.y,position2.x,position2.y,RED);
  27. EndDrawing();
  28. //----------------------------------------------------------------------------------
  29. }
  30. // De-Initialization
  31. //--------------------------------------------------------------------------------------
  32. CloseWindow(); // Close window and OpenGL context
  33. //--------------------------------------------------------------------------------------
  34. return 0;
  35. }