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- //
- // Bresenham circle algorithm. (centerx, centery, radius.)
- //
- // From the book - mathmatics for computer graphics and game programming.
- //
- #include "raylib.h"
- void circleBres(int xc, int yc, int r);
- void putpixelBres(int xc, int yc, int x, int y);
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib example.");
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
-
-
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- circleBres(100,100,100);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
- void circleBres(int xc, int yc, int r)
- {
- int x=0;
- int y=r;
- int p=1-r;
- while(x<=y){
- putpixelBres(xc,yc,x,y);
- if(p<=0){
- x=x+1;
- y=y;
- p=p+(x*2)+3;
- }else if(p>0)
- {
- x=x+1;
- y=y-1;
- p=p+(x*2)-(y*2)+5;
- }
- }
- }
- void putpixelBres(int xc, int yc, int x, int y)
- {
- DrawPixel(xc+x, yc+y, RED);
- DrawPixel(xc-x, yc+y, RED);
- DrawPixel(xc+x, yc-y, RED);
- DrawPixel(xc-x, yc-y, RED);
- DrawPixel(xc+y, yc+x, RED);
- DrawPixel(xc-y, yc+x, RED);
- DrawPixel(xc+y, yc-x, RED);
- DrawPixel(xc-y, yc-x, RED);
- }
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