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- #include "raylib.h"
- float tileWidth = 32;
- float tileHeight = 32;
- static Color db32color[32];// ' our colors
- static RenderTexture2D sprite;
- static void inidb32colors(void);
- static void inisprites(void);
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib example.");
- sprite=LoadRenderTexture(32,32);
- inidb32colors();
- inisprites();
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
-
-
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- DrawTexturePro(sprite.texture, (Rectangle){0,0,sprite.texture.width,sprite.texture.height},
- (Rectangle){320,240,
- tileWidth,tileHeight},
- (Vector2){0,0},0,WHITE);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadRenderTexture(sprite);
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
- void inisprites(){
- //
- // The sprite data goes here.
- int sprite_data[8][8] = {
- {0,21,21,0,21,21,0,21},
- {0,21,0,21,21,0,21,21},
- {21,0,0,0,0,21,0,21},
- {21,0,0,0,8,0,21,0},
- {21,0,0,0,8,0,21,0},
- {21,0,0,0,0,21,0,21},
- {0,21,0,21,21,0,21,21},
- {0,21,21,0,21,21,0,21}};
-
- BeginTextureMode(sprite);
- ClearBackground(BLANK); // Make the entire Sprite Transparent.
- EndTextureMode();
-
- //db32color[0] = (Color){0,0,0,0};
- // Draw something on it.
- for (int y=0;y<8;y++)
- {
- for (int x=0;x<8; x++)
- {
- BeginTextureMode(sprite);
- if(sprite_data[x][7-y]!=21)DrawRectangle(x*4,y*4,4,4,db32color[sprite_data[x][7-y]]);
- EndTextureMode();
- }
- }
- }
- void inidb32colors(){
- db32color[0 ] = (Color){0 ,0 ,0 ,255};
- db32color[1 ] = (Color){34 ,32 ,52 ,255};
- db32color[2 ] = (Color){69 ,40 ,60 ,255};
- db32color[3 ] = (Color){102 ,57 ,49 ,255};
- db32color[4 ] = (Color){143 ,86 ,59 ,255};
- db32color[5 ] = (Color){223 ,113 ,38 ,255};
- db32color[6 ] = (Color){217 ,160 ,102 ,255};
- db32color[7 ] = (Color){238 ,195 ,154 ,255};
- db32color[8 ] = (Color){251 ,242 ,54 ,255};
- db32color[9 ] = (Color){153 ,229 ,80 ,255};
- db32color[10] = (Color){106 ,190 ,48 ,255};
- db32color[11] = (Color){55 ,148 ,110 ,255};
- db32color[12] = (Color){75 ,105 ,47 ,255};
- db32color[13] = (Color){82 ,75 ,36 ,255};
- db32color[14] = (Color){50 ,60 ,57 ,255};
- db32color[15] = (Color){63 ,63 ,116 ,255};
- db32color[16] = (Color){48 ,96 ,130 ,255};
- db32color[17] = (Color){91 ,110 ,225 ,255};
- db32color[18] = (Color){99 ,155 ,225 ,255};
- db32color[19] = (Color){95 ,205 ,228 ,255};
- db32color[20] = (Color){203 ,219 ,252 ,255};
- db32color[21] = (Color){255 ,255 ,255 ,255};
- db32color[22] = (Color){155 ,173 ,183 ,255};
- db32color[23] = (Color){132 ,126 ,135 ,255};
- db32color[24] = (Color){105 ,106 ,106 ,255};
- db32color[25] = (Color){89 ,86 ,82 ,255};
- db32color[26] = (Color){118 ,66 ,138 ,255};
- db32color[27] = (Color){172 ,50 ,50 ,255};
- db32color[28] = (Color){217 ,87 ,99 ,255};
- db32color[29] = (Color){215 ,123 ,186 ,255};
- db32color[30] = (Color){143 ,151 ,74 ,255};
- db32color[31] = (Color){138 ,111 ,48 ,255};
- }
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