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- //
- // Interpolate seems to be like a blur function. Get the avarage color from the surrounding cells if that center cell is unused.
- // With palette's take the most present palette from the surrounding cell when cell got lost in rotation(empty)
- //
- //
- #include "raylib.h"
- #include <math.h>
- //
- //
- float angle=0; // radians
- int debug=0;
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib example.");
- // Put some tiles in the map..
- int map[32][32] = {0};
-
- for (int y = 10; y < 32-10; y++)
- {
- for (int x = 10; x < 32-10; x++)
- {
- map[x][y]=1;
- }}
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- if(IsKeyDown(KEY_RIGHT)){
- angle+=0.1;
- }
- if(IsKeyDown(KEY_LEFT)){
- angle-=0.1;
- }
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- int rotated[32][32]={-1};
- for(int y=0;y<32;y++){
- for(int x=0;x<32;x++){
- int x2=floor((cos(angle)*(x-16) - sin(angle)*(y-16)))+16;
- int y2=floor((sin(angle)*(x-16) + cos(angle)*(y-16)))+16;
- if(x2>-1 && y2>-1 && x2<32 && y2<32){
- if(map[x][y]>0)rotated[x2][y2]=map[x][y];
- }
- }
- }
- // interpolate
- for(int y=0;y<32;y++){
- for(int x=0;x<32;x++){
- if(rotated[x][y]==0){
- int cnt=0;
- for(int y2=-1;y2<2;y2++){
- for(int x2=-1;x2<2;x2++){
- if(x2+x<0 || x2+x>31 || y2+y<0 || y2+y >31)continue;
- if(rotated[x2+x][y2+y]==1)cnt++;
- }}
-
- if(cnt>3){
- rotated[x][y]=1;
- debug = 99;
- }
- }
-
- }}
-
- for(int y=0;y<32;y++){
- for(int x=0;x<32;x++){
- if(rotated[x][y]==1){
- DrawRectangle(x*16,y*8,16,8,RED);
- }
- }}
- DrawText(FormatText("%i",debug),0,0,30,BLACK);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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