- #version 330 core
- //note this shader is used in multiple places so don't modify it
- layout (location = 0) in vec3 a_Pos;
- layout (location = 1) in vec2 a_TexCoords;
- noperspective out vec2 v_texCoords;
- void main()
- {
- v_texCoords = a_TexCoords;
- gl_Position = vec4(a_Pos, 1.0);
- }
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