The array will be allocated by surfaceHandleEnter when needed.
@@ -806,10 +806,6 @@ int _glfwCreateWindowWayland(_GLFWwindow* window,
}
- window->wl.monitors = _glfw_calloc(1, sizeof(_GLFWmonitor*));
- window->wl.monitorsCount = 0;
- window->wl.monitorsSize = 1;
-
return GLFW_TRUE;