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Convert Doxygen tables of contents to Markdown

Camilla Löwy преди 1 година
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променени са 13 файла, в които са добавени 13 реда и са изтрити 13 реда
  1. 1 1
      docs/build.md
  2. 1 1
      docs/compat.md
  3. 1 1
      docs/compile.md
  4. 1 1
      docs/context.md
  5. 1 1
      docs/input.md
  6. 1 1
      docs/internal.md
  7. 1 1
      docs/intro.md
  8. 1 1
      docs/monitor.md
  9. 1 1
      docs/moving.md
  10. 1 1
      docs/news.md
  11. 1 1
      docs/quick.md
  12. 1 1
      docs/vulkan.md
  13. 1 1
      docs/window.md

+ 1 - 1
docs/build.md

@@ -1,6 +1,6 @@
 # Building applications {#build_guide}
 
-@tableofcontents
+[TOC]
 
 This is about compiling and linking applications that use GLFW.  For information on
 how to write such applications, start with the

+ 1 - 1
docs/compat.md

@@ -1,6 +1,6 @@
 # Standards conformance {#compat_guide}
 
-@tableofcontents
+[TOC]
 
 This guide describes the various API extensions used by this version of GLFW.
 It lists what are essentially implementation details, but which are nonetheless

+ 1 - 1
docs/compile.md

@@ -1,6 +1,6 @@
 # Compiling GLFW {#compile_guide}
 
-@tableofcontents
+[TOC]
 
 This is about compiling the GLFW library itself.  For information on how to
 build applications that use GLFW, see @ref build_guide.

+ 1 - 1
docs/context.md

@@ -1,6 +1,6 @@
 # Context guide {#context_guide}
 
-@tableofcontents
+[TOC]
 
 This guide introduces the OpenGL and OpenGL ES context related functions of
 GLFW.  For details on a specific function in this category, see the @ref

+ 1 - 1
docs/input.md

@@ -1,6 +1,6 @@
 # Input guide {#input_guide}
 
-@tableofcontents
+[TOC]
 
 This guide introduces the input related functions of GLFW.  For details on
 a specific function in this category, see the @ref input.  There are also guides

+ 1 - 1
docs/internal.md

@@ -1,6 +1,6 @@
 # Internal structure {#internals_guide}
 
-@tableofcontents
+[TOC]
 
 There are several interfaces inside GLFW.  Each interface has its own area of
 responsibility and its own naming conventions.

+ 1 - 1
docs/intro.md

@@ -1,6 +1,6 @@
 # Introduction to the API {#intro_guide}
 
-@tableofcontents
+[TOC]
 
 This guide introduces the basic concepts of GLFW and describes initialization,
 error handling and API guarantees and limitations.  For a broad but shallow

+ 1 - 1
docs/monitor.md

@@ -1,6 +1,6 @@
 # Monitor guide {#monitor_guide}
 
-@tableofcontents
+[TOC]
 
 This guide introduces the monitor related functions of GLFW.  For details on
 a specific function in this category, see the @ref monitor.  There are also

+ 1 - 1
docs/moving.md

@@ -1,6 +1,6 @@
 # Moving from GLFW 2 to 3 {#moving_guide}
 
-@tableofcontents
+[TOC]
 
 This is a transition guide for moving from GLFW 2 to 3.  It describes what has
 changed or been removed, but does _not_ include

+ 1 - 1
docs/news.md

@@ -1,6 +1,6 @@
 # Release notes {#news}
 
-@tableofcontents
+[TOC]
 
 
 ## Release notes for version 3.4 {#news_34}

+ 1 - 1
docs/quick.md

@@ -1,6 +1,6 @@
 # Getting started {#quick_guide}
 
-@tableofcontents
+[TOC]
 
 This guide takes you through writing a small application using GLFW 3.  The
 application will create a window and OpenGL context, render a rotating triangle

+ 1 - 1
docs/vulkan.md

@@ -1,6 +1,6 @@
 # Vulkan guide {#vulkan_guide}
 
-@tableofcontents
+[TOC]
 
 This guide is intended to fill the gaps between the official [Vulkan
 resources](https://www.khronos.org/vulkan/) and the rest of the GLFW

+ 1 - 1
docs/window.md

@@ -1,6 +1,6 @@
 # Window guide {#window_guide}
 
-@tableofcontents
+[TOC]
 
 This guide introduces the window related functions of GLFW.  For details on
 a specific function in this category, see the @ref window.  There are also