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Docking: Fixed various conflicts not properly resolved on 813e0c1

New git client confusion.
omar 5 年之前
父節點
當前提交
28dd8d7efd
共有 4 個文件被更改,包括 2 次插入18 次删除
  1. 0 4
      docs/CHANGELOG.txt
  2. 0 4
      examples/imgui_impl_dx9.h
  3. 1 5
      examples/imgui_impl_metal.mm
  4. 1 5
      examples/imgui_impl_vulkan.cpp

+ 0 - 4
docs/CHANGELOG.txt

@@ -30,7 +30,6 @@ HOW TO UPDATE?
 
 
 -----------------------------------------------------------------------
-<<<<<<< HEAD
  DOCKING BRANCH (In Progress)
 -----------------------------------------------------------------------
 
@@ -100,10 +99,7 @@ Other changes:
 
 
 -----------------------------------------------------------------------
- VERSION 1.74 WIP (In Progress)
-=======
  VERSION 1.74 (Released 2019-11-25)
->>>>>>> master
 -----------------------------------------------------------------------
 
 Breaking Changes:

+ 0 - 4
examples/imgui_impl_dx9.h

@@ -3,12 +3,8 @@
 
 // Implemented features:
 //  [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID!
-<<<<<<< HEAD
 //  [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
-//  [X] Renderer: Support for large meshes (64k+ vertices) with 16-bits indices.
-=======
 //  [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
->>>>>>> master
 
 // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
 // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.

+ 1 - 5
examples/imgui_impl_metal.mm

@@ -3,13 +3,9 @@
 
 // Implemented features:
 //  [X] Renderer: User texture binding. Use 'MTLTexture' as ImTextureID. Read the FAQ about ImTextureID!
-<<<<<<< HEAD
-//  [X] Renderer: Support for large meshes (64k+ vertices) with 16-bits indices.
+//  [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
 // Missing features:
 //  [ ] Renderer: Multi-viewport / platform windows.
-=======
-//  [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
->>>>>>> master
 
 // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
 // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.

+ 1 - 5
examples/imgui_impl_vulkan.cpp

@@ -2,12 +2,8 @@
 // This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
 
 // Implemented features:
-<<<<<<< HEAD
-//  [X] Renderer: Support for large meshes (64k+ vertices) with 16-bits indices.
-//  [x] Platform: Multi-viewport / platform windows. With issues (flickering when creating a new viewport).
-=======
 //  [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
->>>>>>> master
+//  [x] Platform: Multi-viewport / platform windows. With issues (flickering when creating a new viewport).
 // Missing features:
 //  [ ] Renderer: User texture binding. Changes of ImTextureID aren't supported by this binding! See https://github.com/ocornut/imgui/pull/914