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@@ -2078,24 +2078,26 @@ struct ImFontAtlas
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// ImFontAtlas automatically loads a default embedded font for you when you call GetTexDataAsAlpha8() or GetTexDataAsRGBA32().
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struct ImFont
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{
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- // Members: Hot ~62/78 bytes
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- float FontSize; // <user set> // Height of characters, set during loading (don't change after loading)
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- float Scale; // = 1.f // Base font scale, multiplied by the per-window font scale which you can adjust with SetWindowFontScale()
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- ImVec2 DisplayOffset; // = (0.f,0.f) // Offset font rendering by xx pixels
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- ImVector<ImFontGlyph> Glyphs; // // All glyphs.
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- ImVector<float> IndexAdvanceX; // // Sparse. Glyphs->AdvanceX in a directly indexable way (more cache-friendly, for CalcTextSize functions which are often bottleneck in large UI).
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- ImVector<ImWchar> IndexLookup; // // Sparse. Index glyphs by Unicode code-point.
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- const ImFontGlyph* FallbackGlyph; // == FindGlyph(FontFallbackChar)
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- float FallbackAdvanceX; // == FallbackGlyph->AdvanceX
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- ImWchar FallbackChar; // = '?' // Replacement glyph if one isn't found. Only set via SetFallbackChar()
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-
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- // Members: Cold ~18/26 bytes
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- short ConfigDataCount; // ~ 1 // Number of ImFontConfig involved in creating this font. Bigger than 1 when merging multiple font sources into one ImFont.
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- ImFontConfig* ConfigData; // // Pointer within ContainerAtlas->ConfigData
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- ImFontAtlas* ContainerAtlas; // // What we has been loaded into
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- float Ascent, Descent; // // Ascent: distance from top to bottom of e.g. 'A' [0..FontSize]
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- bool DirtyLookupTables;
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- int MetricsTotalSurface;// // Total surface in pixels to get an idea of the font rasterization/texture cost (not exact, we approximate the cost of padding between glyphs)
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+ // Members: Hot ~24/32 bytes (for CalcTextSize)
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+ ImVector<float> IndexAdvanceX; // 12/16 // out // // Sparse. Glyphs->AdvanceX in a directly indexable way (more cache-friendly, for CalcTextSize functions which are often bottleneck in large UI).
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+ float FontSize; // 4 // in // <user set> // Height of characters, set during loading (don't change after loading)
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+ float FallbackAdvanceX; // 4 // out // = FallbackGlyph->AdvanceX
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+ ImWchar FallbackChar; // 2 // in // = '?' // Replacement glyph if one isn't found. Only set via SetFallbackChar()
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+
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+ // Members: Hot ~36/48 bytes (for CalcTextSize + render loop)
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+ ImVector<ImWchar> IndexLookup; // 12-16 // out // // Sparse. Index glyphs by Unicode code-point.
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+ ImVector<ImFontGlyph> Glyphs; // 12-16 // out // // All glyphs.
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+ ImVec2 DisplayOffset; // 8 // in // = (0,0) // Offset font rendering by xx pixels
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+ const ImFontGlyph* FallbackGlyph; // 4-8 // out // = FindGlyph(FontFallbackChar)
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+
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+ // Members: Cold ~28/40 bytes
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+ ImFontAtlas* ContainerAtlas; // 4-8 // out // // What we has been loaded into
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+ ImFontConfig* ConfigData; // 4-8 // in // // Pointer within ContainerAtlas->ConfigData
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+ short ConfigDataCount; // 2 // in // ~ 1 // Number of ImFontConfig involved in creating this font. Bigger than 1 when merging multiple font sources into one ImFont.
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+ bool DirtyLookupTables; // 1 // out //
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+ float Scale; // 4 // in // = 1.f // Base font scale, multiplied by the per-window font scale which you can adjust with SetWindowFontScale()
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+ float Ascent, Descent; // 8 // out // Ascent: distance from top to bottom of e.g. 'A' [0..FontSize]
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+ int MetricsTotalSurface;// 4 // out // Total surface in pixels to get an idea of the font rasterization/texture cost (not exact, we approximate the cost of padding between glyphs)
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// Methods
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IMGUI_API ImFont();
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