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@@ -35,6 +35,15 @@ HOW TO UPDATE?
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and API updates have been a little more frequent lately. They are documented below and in imgui.cpp and should not affect all users.
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- Please report any issue!
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+-----------------------------------------------------------------------
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+ VERSION 1.92.2 WIP (In Progress)
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+-----------------------------------------------------------------------
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+
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+Breaking Changes:
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+
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+Other Changes:
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+
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+
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-----------------------------------------------------------------------
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VERSION 1.92.1 (Released 2025-07-09)
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-----------------------------------------------------------------------
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@@ -64,13 +73,13 @@ Changes:
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- Debug Tools: added IMGUI_DEBUG_HIGHLIGHT_ALL_ID_CONFLICTS to detect
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id conflicts _before_ hovering. This is very slow and should only be used
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temporarily. (#8651, #7961, #7669)
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-- Examples: GLFW+OpenGL3, GLFW+WGPU: Emscripten Makefiles uses GLFW port
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+- Examples: GLFW+OpenGL3, GLFW+WGPU: Emscripten Makefiles uses GLFW port
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'contrib.glfw3' which offers better HiDPI support. (#8742) [@pthom]
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-- Backends: GLFW, SDL2 made ImGui_ImplGLFW_GetContentScaleXXX() and
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- ImGui_ImplSDL2_GetContentScaleXXXX() helpers return 1.0f on Emscripten
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+- Backends: GLFW, SDL2 made ImGui_ImplGLFW_GetContentScaleXXX() and
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+ ImGui_ImplSDL2_GetContentScaleXXXX() helpers return 1.0f on Emscripten
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and Android platforms, matching macOS logic. (#8742, #8733) [@pthom]
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- Backends: SDL3: avoid calling SDL_StartTextInput() again if already active.
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- (fixes e.g.: an issue on iOS where the keyboard animation will popup every
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+ (fixes e.g.: an issue on iOS where the keyboard animation will popup every
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time the user types a key + probably other things) (#8727) [@morrazzzz]
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- Backends: OSX: added ImGuiMouseCursor_Wait and ImGuiMouseCursor_Progress
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mouse cursor support. (#8739) [@cfillion]
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