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Merge branch 'master' into docking

# Conflicts:
#	imgui.cpp
#	imgui_demo.cpp
ocornut 1 year ago
parent
commit
65a75f65ea

+ 59 - 51
docs/CHANGELOG.txt

@@ -36,9 +36,11 @@ HOW TO UPDATE?
 - Please report any issue!
 
 -----------------------------------------------------------------------
- VERSION 1.91.0 WIP (In Progress)
+ VERSION 1.91.0 (Released 2024-07-30)
 -----------------------------------------------------------------------
 
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.91.0
+
 Breaking changes:
 
 - IO, IME: renamed platform IME hook and added explicit context for consistency and future-proofness.
@@ -46,7 +48,7 @@ Breaking changes:
     - new: io.PlatformSetImeDataFn(ImGuiContext* ctx, ImGuiViewport* viewport, ImGuiPlatformImeData* data);
   It is expected that for a vast majority of users this is automatically set by core
   library and/or platform backend so it won't have any effect.
-- Obsoleted GetContentRegionMax(), GetWindowContentRegionMin() and GetWindowContentRegionMax().
+- Obsoleted GetContentRegionMax(), GetWindowContentRegionMin() and GetWindowContentRegionMax(). (#7838)
   You should never need those functions! You can do everything in less a confusing manner by only
   using GetCursorScreenPos() and GetContentRegionAvail(). Also always consider that if you are using
   GetWindowPos() and GetCursorPos() you may also be making things unnecessarily complicated.
@@ -69,32 +71,24 @@ Breaking changes:
 - Commented out obsolete ImGuiModFlags_XXX values (renamed to ImGuiMod_XXX in 1.89). (#4921, #456)
     - ImGuiModFlags_Ctrl -> ImGuiMod_Ctrl, ImGuiModFlags_Shift -> ImGuiMod_Shift etc.
 - Backends: GLFW+Emscripten: Renamed ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback() to
-  ImGui_ImplGlfw_InstallEmscriptenCallbacks(), with additional GLFWWindow* parameter. (#7647) [@ypujante]
+  ImGui_ImplGlfw_InstallEmscriptenCallbacks(), with an additional GLFWWindow* parameter. (#7647) [@ypujante]
 
 Other changes:
 
 - Added TextLink(), TextLinkOpenURL() hyperlink widgets. (#7660)
 - IO: added io.PlatformOpenInShellFn handler to open a link/folder/file in OS shell. (#7660)
-  Default to use ShellExecute() under Windows, and system("") under Mac/Linux/etc.
-  Added IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS to disable default implementation.
-- IO: added io.ConfigNavSwapGamepadButtons to swap Activate/Cancel (A<>B) buttons, to match tye
+  Added IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS to disable default Windows/Linux/Mac implementations.
+- IO: added io.ConfigNavSwapGamepadButtons to swap Activate/Cancel (A<>B) buttons, to match the
   typical "Nintendo/Japanese consoles" button layout when using Gamepad navigation. (#787, #5723)
 - Added PushItemFlag()/PopItemFlags(), ImGuiItemFlags to modify shared item flags:
-  - Added ImGuiItemFlags_NoTabStop to disable tabbing through items.
-  - Added ImGuiItemFlags_NoNav to disable any navigation and focus of items. (#787)
-  - Added ImGuiItemFlags_NoNavDefaultFocus to disable item being default focus. (#787)
-  - Added ImGuiItemFlags_ButtonRepeat to enable repeat on any button-like behavior.
-  - Added ImGuiItemFlags_AutoClosePopups to disable menu items/selection auto closing parent popups.
-    Disabling this was previously possible for Selectable() via a direct flag but not for MenuItem().
-    (#1379, #1468, #2200, #4936, #5216, #7302, #7573)
-  - This was mostly all previously in imgui_internal.h.
-- Inputs: added SetItemKeyOwner(ImGuiKey key) in public API. This is a simplified version of a more
-  complete set of function available in imgui_internal.h. One common use-case for this is to allow
-  your items to disable standard inputs behaviors such as Tab or Alt handling, Mouse Wheel scrolling,
-  etc. (#456, #2637, #2620, #2891, #3370, #3724, #4828, #5108, #5242, #5641)
-     // Hovering or activating the button will disable mouse wheel default behavior to scroll
-     InvisibleButton(...);
-     SetItemKeyOwner(ImGuiKey_MouseWheelY);
+   - Added ImGuiItemFlags_NoTabStop to disable tabbing through items.
+   - Added ImGuiItemFlags_NoNav to disable any navigation and focus of items. (#787)
+   - Added ImGuiItemFlags_NoNavDefaultFocus to disable item being default focus. (#787)
+   - Added ImGuiItemFlags_ButtonRepeat to enable repeat on any button-like behavior.
+   - Added ImGuiItemFlags_AutoClosePopups to disable menu items/selection auto closing parent popups.
+     Disabling this was previously possible for Selectable() via a direct flag but not for MenuItem().
+     (#1379, #1468, #2200, #4936, #5216, #7302, #7573)
+   - This was mostly all previously in imgui_internal.h.
 - Multi-Select: added multi-select API and demos. (#1861, #6518)
    - This system implements standard multi-selection idioms (CTRL+mouse click, CTRL+keyboard moves,
      SHIFT+mouse click, SHIFT+keyboard moves, etc.) with support for clipper (not submitting non-visible
@@ -103,15 +97,16 @@ Other changes:
      This is designed to allow all kinds of selection storage you may use in your application
      (e.g. set/map/hash, intrusive selection, interval trees, up to you).
    - The supported widgets are Selectable(), Checkbox(). TreeNode() is also technically supported but...
-     using this correctly is more complicated (you need some sort of linear/random access to your tree,
+     using this correctly is more complicated. You need some sort of linear/random access to your tree,
      which is suited to advanced trees setups already implementing filters and clipper.
-     We will work toward simplifying and demoing this later.
-   - A helper ImGuiSelectionBasicStorage is provided to facilitate getting started in a typical app.
+     We will work toward simplifying our existing demo for trees.
+   - A helper ImGuiSelectionBasicStorage is provided to facilitate getting started in a typical app
+     (likely to suit a majority of users).
    - Documentation:
      - Wiki page https://github.com/ocornut/imgui/wiki/Multi-Select for API overview.
      - Demo code + headers are well commented.
   - Added BeginMultiSelect(), EndMultiSelect(), SetNextItemSelectionUserData().
-  - Added IsItemToggledSelection() for use if you need latest selection update during currnet iteration.
+  - Added IsItemToggledSelection() for use if you need latest selection update during current iteration.
   - Added ImGuiMultiSelectIO and ImGuiSelectionRequest structures:
     - BeginMultiSelect() and EndMultiSelect() return a ImGuiMultiSelectIO structure, which
       is mostly an array of ImGuiSelectionRequest actions (clear, select all, set range, etc.)
@@ -142,12 +137,23 @@ Other changes:
     - Multi-Select (with clipper)
     - Multi-Select (with deletion)
     - Multi-Select (dual list box) (#6648)
+    - Multi-Select (in a table)
     - Multi-Select (checkboxes)
     - Multi-Select (multiple scopes)
+    - Multi-Select (tiled assert browser)
+    - Multi-Select (trees) (#1861)
     - Multi-Select (advanced)
+- Inputs: added SetItemKeyOwner(ImGuiKey key) in public API.
+  This is a simplified version of a more complete set of function available in imgui_internal.h.
+  One common use-case for this is to allow your widgets to disable standard inputs behaviors such
+  as Tab or Alt handling, Mouse Wheel scrolling, etc.
+  (#456, #2637, #2620, #2891, #3370, #3724, #4828, #5108, #5242, #5641)
+     // Hovering or activating the button will disable mouse wheel default behavior to scroll
+     InvisibleButton(...);
+     SetItemKeyOwner(ImGuiKey_MouseWheelY);
 - Nav: fixed clicking window decorations (e.g. resize borders) from losing focused item when
   within a child window using ImGuiChildFlags_NavFlattened.
-- InputText: added '\' and '/' as word seperator. (#7824, #7704) [@reduf]
+- InputText: added '\' and '/' as word separator. (#7824, #7704) [@reduf]
 - TreeNode: added SetNextItemStorageID() to specify/override the identifier used for persisting
   open/close storage. Useful if needing to often read/write from storage without manipulating
   the ID stack. (#7553, #6990, #3823, #1131)
@@ -155,35 +161,37 @@ Other changes:
   the hovered state. (#7820) [@rerilier]
 - Clipper: added SeekCursorForItem() function. When using ImGuiListClipper::Begin(INT_MAX) you can
   can use the clipper without knowing the amount of items beforehand. (#1311)
-  In this situation, call ImGuiListClipper::SeekCursorForItem(items_count) as the end of your iteration
+  In this situation, call ImGuiListClipper::SeekCursorForItem(items_count) at the end of your iteration
   loop to position the layout cursor correctly. This is done automatically if provided a count to Begin().
 - Groups, Tables: fixed EndGroup() failing to correctly capture current table occupied size. (#7543)
-- TabBar, Style: added style.TabBarOverlineSize / ImGuiStyleVar_TabBarOverlineSize to manipulate
-  thickness of the horizontal line over selectable tabs. [@DctrNoob]
-- Misc: added GetID(int) variant for consistency. (#7111)
+- Style, TabBar: added style.TabBarOverlineSize / ImGuiStyleVar_TabBarOverlineSize to manipulate
+  thickness of the horizontal line over selected tabs. [@DctrNoob]
 - Style: close button and collapse/window-menu button hover highlight made rectangular instead of round.
-- Debug Tools: Added IMGUI_DEBUG_LOG(), ImGui::DebugLog() in public API. (#5855)
-  Debug log entries add a imgui frame counter prefix + are redirected to ShowDebugLogWindow() and
-  other configurable locations. Always call IMGUI_DEBUG_LOG() for maximum stripping in caller code.
-- Debug Tools: Debug Log: Added "Configure Outputs.." button. (#5855)
-- Debug Tools: Debug Log: Fixed incorrect checkbox layout when partially clipped.
-- Demo: Reworked "Property Editor" demo in a manner that more ressemble the tree data and
+- Misc: added GetID(int) variant for consistency. (#7111)
+- Debug Tools:
+  - Debug Log: Added IMGUI_DEBUG_LOG(), ImGui::DebugLog() in public API. (#5855)
+    Printed entries include imgui frame counter prefix + are redirected to ShowDebugLogWindow() and
+    other configurable locations. Always call IMGUI_DEBUG_LOG() for maximum stripping in caller code.
+  - Debug Log: Added "Configure Outputs.." button. (#5855)
+  - Debug Log: Fixed incorrect checkbox layout when partially clipped.
+- Demo: Reworked "Property Editor" demo in a manner that more resemble the tree data and
   struct description data that a real application would want to use.
-- Backends: Win32: Fixed ImGuiMod_Super being mapped to VK_APPS instead of VK_LWIN||VK_RWIN.
-  (#7768, #4858, #2622) [@Aemony]
-- Backends: SDL3: Update for API changes: SDL_GetGamepads() memory ownership change. (#7807)
-- Backends: SDL3: Update for API changes: SDL_GetClipboardText() memory ownership change. (#7801)
-- Backends: SDL3: Update for API changes: SDLK_x renames and SDLK_KP_x removals (#7761, #7762)
-- Backends: SDL3: Update for API changes: SDL_GetProperty() change to SDL_GetPointerProperty(). (#7794) [@wermipls]
-- Backends: SDL2,SDL3,OSX: Update for io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() rename.
-- Backends: GLFW,SDL2: Added io.PlatformOpenInShellFn handler for web/Emscripten versions. (#7660)
-  [@ypujante, @ocornut]
-- Backends; GLFW+Emscripten: Added support for GLFW3 contrib port which fixes many of the things
-  not supported by the embedded GLFW: gamepad support, mouse cursor shapes, copy to clipboard,
-  workaround for Super/Meta key, different ways of resizing, multi-window (glfw/canvas) support.
-  (#7647) [@ypujante]
-- Backends: GLFW+Emscripten: Fixed Emscripten warning when using mouse wheel on some setups
-  "Unable to preventDefault inside passive event listener". (#7647, #7600) [@ypujante]
+- Backends:
+  - Backends: Win32: Fixed ImGuiMod_Super being mapped to VK_APPS instead of (VK_LWIN || VK_RWIN).
+    (#7768, #4858, #2622) [@Aemony]
+  - Backends: SDL3: Update for API changes: SDL_GetGamepads() memory ownership change. (#7807)
+  - Backends: SDL3: Update for API changes: SDL_GetClipboardText() memory ownership change. (#7801)
+  - Backends: SDL3: Update for API changes: SDLK_x renames and SDLK_KP_x removals (#7761, #7762)
+  - Backends: SDL3: Update for API changes: SDL_GetProperty() change to SDL_GetPointerProperty(). (#7794) [@wermipls]
+  - Backends: SDL2,SDL3,OSX: Update for io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() rename.
+  - Backends: GLFW,SDL2: Added io.PlatformOpenInShellFn handler for web/Emscripten versions. (#7660)
+    [@ypujante, @ocornut]
+  - Backends; GLFW+Emscripten: Added support for GLFW3 contrib port which fixes many of the things
+    not supported by the embedded GLFW: gamepad support, mouse cursor shapes, copy to clipboard,
+    workaround for Super/Meta key, different ways of resizing, multi-window (glfw/canvas) support.
+    (#7647) [@ypujante]
+  - Backends: GLFW+Emscripten: Fixed Emscripten warning when using mouse wheel on some setups
+    "Unable to preventDefault inside passive event listener". (#7647, #7600) [@ypujante]
 
 Docking+Viewports Branch:
 

+ 1 - 1
examples/example_android_opengl3/android/app/src/main/AndroidManifest.xml

@@ -11,7 +11,7 @@
             android:name="imgui.example.android.MainActivity"
             android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
             android:configChanges="orientation|keyboardHidden|screenSize"
-            android:exported="false">
+            android:exported="true">
             <meta-data android:name="android.app.lib_name"
                 android:value="ImGuiExample" />
 

+ 10 - 4
imgui.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.91.0 WIP
+// dear imgui, v1.91.0
 // (main code and documentation)
 
 // Help:
@@ -438,7 +438,7 @@ CODE
                           - likewise io.MousePos and GetMousePos() will use OS coordinates.
                             If you query mouse positions to interact with non-imgui coordinates you will need to offset them, e.g. subtract GetWindowViewport()->Pos.
 
- - 2024/07/25 (1.91.0) - obsoleted GetContentRegionMax(), GetWindowContentRegionMin() and GetWindowContentRegionMax().
+ - 2024/07/25 (1.91.0) - obsoleted GetContentRegionMax(), GetWindowContentRegionMin() and GetWindowContentRegionMax(). (see #7838 on GitHub for more info)
                          you should never need those functions. you can do everything with GetCursorScreenPos() and GetContentRegionAvail() in a more simple way.
                             - instead of:  GetWindowContentRegionMax().x - GetCursorPos().x
                             - you can use: GetContentRegionAvail().x
@@ -3123,7 +3123,8 @@ static bool ImGuiListClipper_StepInternal(ImGuiListClipper* clipper)
         bool affected_by_floating_point_precision = ImIsFloatAboveGuaranteedIntegerPrecision(clipper->StartPosY) || ImIsFloatAboveGuaranteedIntegerPrecision(window->DC.CursorPos.y);
         if (affected_by_floating_point_precision)
             clipper->ItemsHeight = window->DC.PrevLineSize.y + g.Style.ItemSpacing.y; // FIXME: Technically wouldn't allow multi-line entries.
-
+        if (clipper->ItemsHeight == 0.0f && clipper->ItemsCount == INT_MAX) // Accept that no item have been submitted if in indeterminate mode.
+            return false;
         IM_ASSERT(clipper->ItemsHeight > 0.0f && "Unable to calculate item height! First item hasn't moved the cursor vertically!");
         calc_clipping = true;   // If item height had to be calculated, calculate clipping afterwards.
     }
@@ -20795,7 +20796,12 @@ void ImGui::ShowMetricsWindow(bool* p_open)
         for (int n = buf_size - 1; n >= 0; n--)
         {
             ImGuiDebugAllocEntry* entry = &info->LastEntriesBuf[(info->LastEntriesIdx - n + buf_size) % buf_size];
-            BulletText("Frame %06d: %+3d ( %2d malloc, %2d free )%s", entry->FrameCount, entry->AllocCount - entry->FreeCount, entry->AllocCount, entry->FreeCount, (n == 0) ? " (most recent)" : "");
+            BulletText("Frame %06d: %+3d ( %2d alloc, %2d free )", entry->FrameCount, entry->AllocCount - entry->FreeCount, entry->AllocCount, entry->FreeCount);
+            if (n == 0)
+            {
+                SameLine();
+                Text("<- %d frames ago", g.FrameCount - entry->FrameCount);
+            }
         }
         TreePop();
     }

+ 11 - 11
imgui.h

@@ -1,4 +1,4 @@
-// dear imgui, v1.91.0 WIP
+// dear imgui, v1.91.0
 // (headers)
 
 // Help:
@@ -27,8 +27,8 @@
 
 // Library Version
 // (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
-#define IMGUI_VERSION       "1.91.0 WIP"
-#define IMGUI_VERSION_NUM   19099
+#define IMGUI_VERSION       "1.91.0"
+#define IMGUI_VERSION_NUM   19100
 #define IMGUI_HAS_TABLE
 #define IMGUI_HAS_VIEWPORT          // Viewport WIP branch
 #define IMGUI_HAS_DOCK              // Docking WIP branch
@@ -489,7 +489,7 @@ namespace ImGui
     IMGUI_API void          SetCursorPos(const ImVec2& local_pos);                          // [window-local] "
     IMGUI_API void          SetCursorPosX(float local_x);                                   // [window-local] "
     IMGUI_API void          SetCursorPosY(float local_y);                                   // [window-local] "
-    IMGUI_API ImVec2        GetCursorStartPos();                                            // [window-local] initial cursor position, in window-local coordinates
+    IMGUI_API ImVec2        GetCursorStartPos();                                            // [window-local] initial cursor position, in window-local coordinates. Call GetCursorScreenPos() after Begin() to get the absolute coordinates version.
 
     // Other layout functions
     IMGUI_API void          Separator();                                                    // separator, generally horizontal. inside a menu bar or in horizontal layout mode, this becomes a vertical separator.
@@ -678,12 +678,12 @@ namespace ImGui
     IMGUI_API bool          Selectable(const char* label, bool selected = false, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0, 0)); // "bool selected" carry the selection state (read-only). Selectable() is clicked is returns true so you can modify your selection state. size.x==0.0: use remaining width, size.x>0.0: specify width. size.y==0.0: use label height, size.y>0.0: specify height
     IMGUI_API bool          Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0, 0));      // "bool* p_selected" point to the selection state (read-write), as a convenient helper.
 
-    // Multi-selection system for Selectable(), Checkbox() functions*
+    // Multi-selection system for Selectable(), Checkbox(), TreeNode() functions [BETA]
     // - This enables standard multi-selection/range-selection idioms (CTRL+Mouse/Keyboard, SHIFT+Mouse/Keyboard, etc.) in a way that also allow a clipper to be used.
     // - ImGuiSelectionUserData is often used to store your item index within the current view (but may store something else).
     // - Read comments near ImGuiMultiSelectIO for instructions/details and see 'Demo->Widgets->Selection State & Multi-Select' for demo.
-    // - (*) TreeNode() is technically supported but... using this correctly is more complicate: you need some sort of linear/random access to your tree,
-    //   which is suited to advanced trees setups already implementing filters and clipper. We will work toward simplifying and demoing this.
+    // - TreeNode() is technically supported but... using this correctly is more complicated. You need some sort of linear/random access to your tree,
+    //   which is suited to advanced trees setups already implementing filters and clipper. We will work simplifying the current demo.
     // - 'selection_size' and 'items_count' parameters are optional and used by a few features. If they are costly for you to compute, you may avoid them.
     IMGUI_API ImGuiMultiSelectIO*   BeginMultiSelect(ImGuiMultiSelectFlags flags, int selection_size = -1, int items_count = -1);
     IMGUI_API ImGuiMultiSelectIO*   EndMultiSelect();
@@ -2898,10 +2898,10 @@ enum ImGuiMultiSelectFlags_
     ImGuiMultiSelectFlags_SingleSelect          = 1 << 0,   // Disable selecting more than one item. This is available to allow single-selection code to share same code/logic if desired. It essentially disables the main purpose of BeginMultiSelect() tho!
     ImGuiMultiSelectFlags_NoSelectAll           = 1 << 1,   // Disable CTRL+A shortcut to select all.
     ImGuiMultiSelectFlags_NoRangeSelect         = 1 << 2,   // Disable Shift+selection mouse/keyboard support (useful for unordered 2D selection). With BoxSelect is also ensure contiguous SetRange requests are not combined into one. This allows not handling interpolation in SetRange requests.
-    ImGuiMultiSelectFlags_NoAutoSelect          = 1 << 3,   // Disable selecting items when navigating (useful for e.g. supporting range-select in a list of checkboxes)
-    ImGuiMultiSelectFlags_NoAutoClear           = 1 << 4,   // Disable clearing selection when navigating or selecting another one (generally used with ImGuiMultiSelectFlags_NoAutoSelect. useful for e.g. supporting range-select in a list of checkboxes)
-    ImGuiMultiSelectFlags_NoAutoClearOnReselect = 1 << 5,   // Disable clearing selection when clicking/selecting an already selected item
-    ImGuiMultiSelectFlags_BoxSelect1d           = 1 << 6,   // Enable box-selection with same width and same x pos items (e.g. only full row Selectable()). Box-selection works better with little bit of spacing between items hit-box in order to be able to aim at empty space.
+    ImGuiMultiSelectFlags_NoAutoSelect          = 1 << 3,   // Disable selecting items when navigating (useful for e.g. supporting range-select in a list of checkboxes).
+    ImGuiMultiSelectFlags_NoAutoClear           = 1 << 4,   // Disable clearing selection when navigating or selecting another one (generally used with ImGuiMultiSelectFlags_NoAutoSelect. useful for e.g. supporting range-select in a list of checkboxes).
+    ImGuiMultiSelectFlags_NoAutoClearOnReselect = 1 << 5,   // Disable clearing selection when clicking/selecting an already selected item.
+    ImGuiMultiSelectFlags_BoxSelect1d           = 1 << 6,   // Enable box-selection with same width and same x pos items (e.g. full row Selectable()). Box-selection works better with little bit of spacing between items hit-box in order to be able to aim at empty space.
     ImGuiMultiSelectFlags_BoxSelect2d           = 1 << 7,   // Enable box-selection with varying width or varying x pos items support (e.g. different width labels, or 2D layout/grid). This is slower: alters clipping logic so that e.g. horizontal movements will update selection of normally clipped items.
     ImGuiMultiSelectFlags_BoxSelectNoScroll     = 1 << 8,   // Disable scrolling when box-selecting near edges of scope.
     ImGuiMultiSelectFlags_ClearOnEscape         = 1 << 9,   // Clear selection when pressing Escape while scope is focused.

+ 54 - 45
imgui_demo.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.91.0 WIP
+// dear imgui, v1.91.0
 // (demo code)
 
 // Help:
@@ -200,6 +200,7 @@ Index of this file:
 #if !defined(IMGUI_DISABLE_DEMO_WINDOWS)
 
 // Forward Declarations
+struct ImGuiDemoWindowData;
 static void ShowExampleAppMainMenuBar();
 static void ShowExampleAppAssetsBrowser(bool* p_open);
 static void ShowExampleAppConsole(bool* p_open);
@@ -208,7 +209,7 @@ static void ShowExampleAppDockSpace(bool* p_open);
 static void ShowExampleAppDocuments(bool* p_open);
 static void ShowExampleAppLog(bool* p_open);
 static void ShowExampleAppLayout(bool* p_open);
-static void ShowExampleAppPropertyEditor(bool* p_open);
+static void ShowExampleAppPropertyEditor(bool* p_open, ImGuiDemoWindowData* demo_data);
 static void ShowExampleAppSimpleOverlay(bool* p_open);
 static void ShowExampleAppAutoResize(bool* p_open);
 static void ShowExampleAppConstrainedResize(bool* p_open);
@@ -219,10 +220,9 @@ static void ShowExampleMenuFile();
 
 // We split the contents of the big ShowDemoWindow() function into smaller functions
 // (because the link time of very large functions tends to grow non-linearly)
-struct DemoWindowData;
-static void ShowDemoWindowMenuBar(DemoWindowData* demo_data);
-static void ShowDemoWindowWidgets(DemoWindowData* demo_data);
-static void ShowDemoWindowMultiSelect(DemoWindowData* demo_data);
+static void ShowDemoWindowMenuBar(ImGuiDemoWindowData* demo_data);
+static void ShowDemoWindowWidgets(ImGuiDemoWindowData* demo_data);
+static void ShowDemoWindowMultiSelect(ImGuiDemoWindowData* demo_data);
 static void ShowDemoWindowLayout();
 static void ShowDemoWindowPopups();
 static void ShowDemoWindowTables();
@@ -321,13 +321,14 @@ static ExampleTreeNode* ExampleTree_CreateNode(const char* name, int uid, Exampl
 // (this allocates _many_ more times than most other code in either Dear ImGui or others demo)
 static ExampleTreeNode* ExampleTree_CreateDemoTree()
 {
-    static const char* root_names[] = { "Apple", "Banana", "Cherry", "Kiwi", "Mango", "Orange", "Pineapple", "Strawberry", "Watermelon" };
+    static const char* root_names[] = { "Apple", "Banana", "Cherry", "Kiwi", "Mango", "Orange", "Pear", "Pineapple", "Strawberry", "Watermelon" };
     char name_buf[32];
     int uid = 0;
     ExampleTreeNode* node_L0 = ExampleTree_CreateNode("<ROOT>", ++uid, NULL);
-    for (int idx_L0 = 0; idx_L0 < IM_ARRAYSIZE(root_names) * 2; idx_L0++)
+    const int root_items_multiplier = 2;
+    for (int idx_L0 = 0; idx_L0 < IM_ARRAYSIZE(root_names) * root_items_multiplier; idx_L0++)
     {
-        snprintf(name_buf, 32, "%s %d", root_names[idx_L0 / 2], idx_L0 % 2);
+        snprintf(name_buf, 32, "%s %d", root_names[idx_L0 / root_items_multiplier], idx_L0 % root_items_multiplier);
         ExampleTreeNode* node_L1 = ExampleTree_CreateNode(name_buf, ++uid, node_L0);
         const int number_of_childs = (int)strlen(node_L1->Name);
         for (int idx_L1 = 0; idx_L1 < number_of_childs; idx_L1++)
@@ -350,7 +351,8 @@ static ExampleTreeNode* ExampleTree_CreateDemoTree()
 // [SECTION] Demo Window / ShowDemoWindow()
 //-----------------------------------------------------------------------------
 
-struct DemoWindowData
+// Data to be shared accross different functions of the demo.
+struct ImGuiDemoWindowData
 {
     // Examples Apps (accessible from the "Examples" menu)
     bool ShowMainMenuBar = false;
@@ -375,6 +377,9 @@ struct DemoWindowData
     bool ShowIDStackTool = false;
     bool ShowStyleEditor = false;
     bool ShowAbout = false;
+
+    // Other data
+    ExampleTreeNode* DemoTree = NULL;
 };
 
 // Demonstrate most Dear ImGui features (this is big function!)
@@ -390,33 +395,33 @@ void ImGui::ShowDemoWindow(bool* p_open)
     IMGUI_CHECKVERSION();
 
     // Stored data
-    static DemoWindowData demo;
+    static ImGuiDemoWindowData demo_data;
 
     // Examples Apps (accessible from the "Examples" menu)
-    if (demo.ShowMainMenuBar)           { ShowExampleAppMainMenuBar(); }
-    if (demo.ShowAppDockSpace)          { ShowExampleAppDockSpace(&demo.ShowAppDockSpace); }    // Important: Process the Docking app first, as explicit DockSpace() nodes needs to be submitted early (read comments near the DockSpace function)
-    if (demo.ShowAppDocuments)          { ShowExampleAppDocuments(&demo.ShowAppDocuments); }    // ...Process the Document app next, as it may also use a DockSpace()
-    if (demo.ShowAppAssetsBrowser)      { ShowExampleAppAssetsBrowser(&demo.ShowAppAssetsBrowser); }
-    if (demo.ShowAppConsole)            { ShowExampleAppConsole(&demo.ShowAppConsole); }
-    if (demo.ShowAppCustomRendering)    { ShowExampleAppCustomRendering(&demo.ShowAppCustomRendering); }
-    if (demo.ShowAppLog)                { ShowExampleAppLog(&demo.ShowAppLog); }
-    if (demo.ShowAppLayout)             { ShowExampleAppLayout(&demo.ShowAppLayout); }
-    if (demo.ShowAppPropertyEditor)     { ShowExampleAppPropertyEditor(&demo.ShowAppPropertyEditor); }
-    if (demo.ShowAppSimpleOverlay)      { ShowExampleAppSimpleOverlay(&demo.ShowAppSimpleOverlay); }
-    if (demo.ShowAppAutoResize)         { ShowExampleAppAutoResize(&demo.ShowAppAutoResize); }
-    if (demo.ShowAppConstrainedResize)  { ShowExampleAppConstrainedResize(&demo.ShowAppConstrainedResize); }
-    if (demo.ShowAppFullscreen)         { ShowExampleAppFullscreen(&demo.ShowAppFullscreen); }
-    if (demo.ShowAppLongText)           { ShowExampleAppLongText(&demo.ShowAppLongText); }
-    if (demo.ShowAppWindowTitles)       { ShowExampleAppWindowTitles(&demo.ShowAppWindowTitles); }
+    if (demo_data.ShowMainMenuBar)          { ShowExampleAppMainMenuBar(); }
+    if (demo_data.ShowAppDockSpace)         { ShowExampleAppDockSpace(&demo_data.ShowAppDockSpace); } // Important: Process the Docking app first, as explicit DockSpace() nodes needs to be submitted early (read comments near the DockSpace function)
+    if (demo_data.ShowAppDocuments)         { ShowExampleAppDocuments(&demo_data.ShowAppDocuments); } // ...process the Document app next, as it may also use a DockSpace()
+    if (demo_data.ShowAppAssetsBrowser)     { ShowExampleAppAssetsBrowser(&demo_data.ShowAppAssetsBrowser); }
+    if (demo_data.ShowAppConsole)           { ShowExampleAppConsole(&demo_data.ShowAppConsole); }
+    if (demo_data.ShowAppCustomRendering)   { ShowExampleAppCustomRendering(&demo_data.ShowAppCustomRendering); }
+    if (demo_data.ShowAppLog)               { ShowExampleAppLog(&demo_data.ShowAppLog); }
+    if (demo_data.ShowAppLayout)            { ShowExampleAppLayout(&demo_data.ShowAppLayout); }
+    if (demo_data.ShowAppPropertyEditor)    { ShowExampleAppPropertyEditor(&demo_data.ShowAppPropertyEditor, &demo_data); }
+    if (demo_data.ShowAppSimpleOverlay)     { ShowExampleAppSimpleOverlay(&demo_data.ShowAppSimpleOverlay); }
+    if (demo_data.ShowAppAutoResize)        { ShowExampleAppAutoResize(&demo_data.ShowAppAutoResize); }
+    if (demo_data.ShowAppConstrainedResize) { ShowExampleAppConstrainedResize(&demo_data.ShowAppConstrainedResize); }
+    if (demo_data.ShowAppFullscreen)        { ShowExampleAppFullscreen(&demo_data.ShowAppFullscreen); }
+    if (demo_data.ShowAppLongText)          { ShowExampleAppLongText(&demo_data.ShowAppLongText); }
+    if (demo_data.ShowAppWindowTitles)      { ShowExampleAppWindowTitles(&demo_data.ShowAppWindowTitles); }
 
     // Dear ImGui Tools (accessible from the "Tools" menu)
-    if (demo.ShowMetrics)               { ImGui::ShowMetricsWindow(&demo.ShowMetrics); }
-    if (demo.ShowDebugLog)              { ImGui::ShowDebugLogWindow(&demo.ShowDebugLog); }
-    if (demo.ShowIDStackTool)           { ImGui::ShowIDStackToolWindow(&demo.ShowIDStackTool); }
-    if (demo.ShowAbout)                 { ImGui::ShowAboutWindow(&demo.ShowAbout); }
-    if (demo.ShowStyleEditor)
+    if (demo_data.ShowMetrics)              { ImGui::ShowMetricsWindow(&demo_data.ShowMetrics); }
+    if (demo_data.ShowDebugLog)             { ImGui::ShowDebugLogWindow(&demo_data.ShowDebugLog); }
+    if (demo_data.ShowIDStackTool)          { ImGui::ShowIDStackToolWindow(&demo_data.ShowIDStackTool); }
+    if (demo_data.ShowAbout)                { ImGui::ShowAboutWindow(&demo_data.ShowAbout); }
+    if (demo_data.ShowStyleEditor)
     {
-        ImGui::Begin("Dear ImGui Style Editor", &demo.ShowStyleEditor);
+        ImGui::Begin("Dear ImGui Style Editor", &demo_data.ShowStyleEditor);
         ImGui::ShowStyleEditor();
         ImGui::End();
     }
@@ -468,7 +473,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
     //ImGui::PushItemWidth(-ImGui::GetWindowWidth() * 0.35f);   // e.g. Use 2/3 of the space for widgets and 1/3 for labels (right align)
 
     // Menu Bar
-    ShowDemoWindowMenuBar(&demo);
+    ShowDemoWindowMenuBar(&demo_data);
 
     ImGui::Text("dear imgui says hello! (%s) (%d)", IMGUI_VERSION, IMGUI_VERSION_NUM);
     ImGui::Spacing();
@@ -631,7 +636,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
         IMGUI_DEMO_MARKER("Configuration/Style");
         if (ImGui::TreeNode("Style"))
         {
-            ImGui::Checkbox("Style Editor", &demo.ShowStyleEditor);
+            ImGui::Checkbox("Style Editor", &demo_data.ShowStyleEditor);
             ImGui::SameLine();
             HelpMarker("The same contents can be accessed in 'Tools->Style Editor' or by calling the ShowStyleEditor() function.");
             ImGui::TreePop();
@@ -680,7 +685,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
     }
 
     // All demo contents
-    ShowDemoWindowWidgets(&demo);
+    ShowDemoWindowWidgets(&demo_data);
     ShowDemoWindowLayout();
     ShowDemoWindowPopups();
     ShowDemoWindowTables();
@@ -695,7 +700,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
 // [SECTION] ShowDemoWindowMenuBar()
 //-----------------------------------------------------------------------------
 
-static void ShowDemoWindowMenuBar(DemoWindowData* demo_data)
+static void ShowDemoWindowMenuBar(ImGuiDemoWindowData* demo_data)
 {
     IMGUI_DEMO_MARKER("Menu");
     if (ImGui::BeginMenuBar())
@@ -761,7 +766,7 @@ static void ShowDemoWindowMenuBar(DemoWindowData* demo_data)
 // [SECTION] ShowDemoWindowWidgets()
 //-----------------------------------------------------------------------------
 
-static void ShowDemoWindowWidgets(DemoWindowData* demo_data)
+static void ShowDemoWindowWidgets(ImGuiDemoWindowData* demo_data)
 {
     IMGUI_DEMO_MARKER("Widgets");
     //ImGui::SetNextItemOpen(true, ImGuiCond_Once);
@@ -3173,7 +3178,7 @@ struct ExampleDualListBox
 // Also read: https://github.com/ocornut/imgui/wiki/Multi-Select
 //-----------------------------------------------------------------------------
 
-static void ShowDemoWindowMultiSelect(DemoWindowData* demo_data)
+static void ShowDemoWindowMultiSelect(ImGuiDemoWindowData* demo_data)
 {
     IMGUI_DEMO_MARKER("Widgets/Selection State & Multi-Select");
     if (ImGui::TreeNode("Selection State & Multi-Select"))
@@ -3655,11 +3660,13 @@ static void ShowDemoWindowMultiSelect(DemoWindowData* demo_data)
             }; // ExampleTreeFuncs
 
             static ImGuiSelectionBasicStorage selection;
-            static ExampleTreeNode* tree = ExampleTree_CreateDemoTree(); // Create tree once
+            if (demo_data->DemoTree == NULL)
+                demo_data->DemoTree = ExampleTree_CreateDemoTree(); // Create tree once
             ImGui::Text("Selection size: %d", selection.Size);
 
             if (ImGui::BeginChild("##Tree", ImVec2(-FLT_MIN, ImGui::GetFontSize() * 20), ImGuiChildFlags_FrameStyle | ImGuiChildFlags_ResizeY))
             {
+                ExampleTreeNode* tree = demo_data->DemoTree;
                 ImGuiMultiSelectFlags ms_flags = ImGuiMultiSelectFlags_ClearOnEscape | ImGuiMultiSelectFlags_BoxSelect2d;
                 ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(ms_flags, selection.Size, -1);
                 ExampleTreeFuncs::ApplySelectionRequests(ms_io, tree, &selection);
@@ -3689,7 +3696,7 @@ static void ShowDemoWindowMultiSelect(DemoWindowData* demo_data)
             static bool use_deletion = true;
             static bool use_drag_drop = true;
             static bool show_in_table = false;
-            static bool show_color_button = false;
+            static bool show_color_button = true;
             static ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ClearOnEscape | ImGuiMultiSelectFlags_BoxSelect1d;
             static WidgetType widget_type = WidgetType_Selectable;
 
@@ -4672,8 +4679,8 @@ static void ShowDemoWindowLayout()
         ImGui::TreePop();
     }
 
-    IMGUI_DEMO_MARKER("Layout/Clipping");
-    if (ImGui::TreeNode("Clipping"))
+    IMGUI_DEMO_MARKER("Layout/Text Clipping");
+    if (ImGui::TreeNode("Text Clipping"))
     {
         static ImVec2 size(100.0f, 100.0f);
         static ImVec2 offset(30.0f, 30.0f);
@@ -8967,6 +8974,7 @@ struct ExampleAppPropertyEditor
                         ImGui::TableNextRow();
                         ImGui::PushID(field_desc.Name);
                         ImGui::TableNextColumn();
+                        ImGui::AlignTextToFramePadding();
                         ImGui::TextUnformatted(field_desc.Name);
                         ImGui::TableNextColumn();
                         void* field_ptr = (void*)(((unsigned char*)node) + field_desc.Offset);
@@ -9032,7 +9040,7 @@ struct ExampleAppPropertyEditor
 };
 
 // Demonstrate creating a simple property editor.
-static void ShowExampleAppPropertyEditor(bool* p_open)
+static void ShowExampleAppPropertyEditor(bool* p_open, ImGuiDemoWindowData* demo_data)
 {
     ImGui::SetNextWindowSize(ImVec2(430, 450), ImGuiCond_FirstUseEver);
     if (!ImGui::Begin("Example: Property editor", p_open))
@@ -9043,8 +9051,9 @@ static void ShowExampleAppPropertyEditor(bool* p_open)
 
     IMGUI_DEMO_MARKER("Examples/Property Editor");
     static ExampleAppPropertyEditor property_editor;
-    static ExampleTreeNode* tree_data = ExampleTree_CreateDemoTree();
-    property_editor.Draw(tree_data);
+    if (demo_data->DemoTree == NULL)
+        demo_data->DemoTree = ExampleTree_CreateDemoTree();
+    property_editor.Draw(demo_data->DemoTree);
 
     ImGui::End();
 }

+ 1 - 1
imgui_draw.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.91.0 WIP
+// dear imgui, v1.91.0
 // (drawing and font code)
 
 /*

+ 1 - 1
imgui_internal.h

@@ -1,4 +1,4 @@
-// dear imgui, v1.91.0 WIP
+// dear imgui, v1.91.0
 // (internal structures/api)
 
 // You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.

+ 1 - 1
imgui_tables.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.91.0 WIP
+// dear imgui, v1.91.0
 // (tables and columns code)
 
 /*

+ 1 - 1
imgui_widgets.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.91.0 WIP
+// dear imgui, v1.91.0
 // (widgets code)
 
 /*