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Merge branch 'vulkan_fix_docking' into docking

omar 6 年之前
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7056032483
共有 3 個文件被更改,包括 76 次插入49 次删除
  1. 73 48
      examples/imgui_impl_vulkan.cpp
  2. 1 0
      imgui.cpp
  3. 2 1
      imgui.h

+ 73 - 48
examples/imgui_impl_vulkan.cpp

@@ -65,6 +65,17 @@ struct ImGui_ImplVulkanH_WindowRenderBuffers
     ImGui_ImplVulkanH_FrameRenderBuffers*   FrameRenderBuffers;
 };
 
+// For multi-viewport support
+struct ImGuiViewportDataVulkan
+{
+    bool                                    WindowOwned;
+    ImGui_ImplVulkanH_Window                Window;             // Used by secondary viewports only
+    ImGui_ImplVulkanH_WindowRenderBuffers   RenderBuffers;      // Used by all viewports
+
+    ImGuiViewportDataVulkan() { WindowOwned = false; memset(&RenderBuffers, 0, sizeof(RenderBuffers)); }
+    ~ImGuiViewportDataVulkan() { }
+};
+
 // Vulkan data
 static ImGui_ImplVulkan_InitInfo g_VulkanInitInfo = {};
 static VkRenderPass             g_RenderPass = VK_NULL_HANDLE;
@@ -83,9 +94,6 @@ static VkImageView              g_FontView = VK_NULL_HANDLE;
 static VkDeviceMemory           g_UploadBufferMemory = VK_NULL_HANDLE;
 static VkBuffer                 g_UploadBuffer = VK_NULL_HANDLE;
 
-// Render buffers
-static ImGui_ImplVulkanH_WindowRenderBuffers    g_MainWindowRenderBuffers;
-
 // Forward Declarations
 bool ImGui_ImplVulkan_CreateDeviceObjects();
 void ImGui_ImplVulkan_DestroyDeviceObjects();
@@ -93,6 +101,7 @@ void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd
 void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator);
 void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
 void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
+void ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(VkDevice device, const VkAllocationCallbacks* allocator);
 void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
 void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
 
@@ -276,8 +285,10 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
 
     ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
 
-    // Allocate array to store enough vertex/index buffers
-    ImGui_ImplVulkanH_WindowRenderBuffers* wrb = &g_MainWindowRenderBuffers;
+    // Allocate array to store enough vertex/index buffers. Each unique viewport gets its own storage.
+    ImGuiViewportDataVulkan* viewport_renderer_data = (ImGuiViewportDataVulkan*)draw_data->OwnerViewport->RendererUserData;
+    IM_ASSERT(viewport_renderer_data != NULL);
+    ImGui_ImplVulkanH_WindowRenderBuffers* wrb = &viewport_renderer_data->RenderBuffers;
     if (wrb->FrameRenderBuffers == NULL)
     {
         wrb->Index = 0;
@@ -779,7 +790,7 @@ void    ImGui_ImplVulkan_DestroyFontUploadObjects()
 void    ImGui_ImplVulkan_DestroyDeviceObjects()
 {
     ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
-    ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &g_MainWindowRenderBuffers, v->Allocator);
+    ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(v->Device, v->Allocator);
     ImGui_ImplVulkan_DestroyFontUploadObjects();
 
     if (g_FontView)             { vkDestroyImageView(v->Device, g_FontView, v->Allocator); g_FontView = VK_NULL_HANDLE; }
@@ -811,6 +822,10 @@ bool    ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass rend
     g_RenderPass = render_pass;
     ImGui_ImplVulkan_CreateDeviceObjects();
 
+    // Our render function expect RendererUserData to be storing the window render buffer we need (for the main viewport we won't use ->Window)
+    ImGuiViewport* main_viewport = ImGui::GetMainViewport();
+    main_viewport->RendererUserData = IM_NEW(ImGuiViewportDataVulkan)();
+
     if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
         ImGui_ImplVulkan_InitPlatformInterface();
 
@@ -833,10 +848,12 @@ void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)
     if (g_VulkanInitInfo.MinImageCount == min_image_count)
         return;
 
+    IM_ASSERT(0); // FIXME-VIEWPORT: Unsupported. Need to recreate all swap chains!
     ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
     VkResult err = vkDeviceWaitIdle(v->Device);
     check_vk_result(err);
-    ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &g_MainWindowRenderBuffers, v->Allocator);
+
+    ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(v->Device, v->Allocator);
     g_VulkanInitInfo.MinImageCount = min_image_count;
 }
 
@@ -1211,57 +1228,56 @@ void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVul
     buffers->Count = 0;
 }
 
+void ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(VkDevice device, const VkAllocationCallbacks* allocator)
+{
+    ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
+    for (int n = 0; n < platform_io.Viewports.Size; n++)
+        if (ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)platform_io.Viewports[n]->RendererUserData)
+            ImGui_ImplVulkanH_DestroyWindowRenderBuffers(device, &data->RenderBuffers, allocator);
+}
+
 //--------------------------------------------------------------------------------------------------------
 // MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT
 // This is an _advanced_ and _optional_ feature, allowing the back-end to create and handle multiple viewports simultaneously.
 // If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first..
 //--------------------------------------------------------------------------------------------------------
-// FIXME-PLATFORM: Vulkan support unfinished
-//--------------------------------------------------------------------------------------------------------
-
-struct ImGuiViewportDataVulkan
-{
-    ImGui_ImplVulkanH_WindowData WindowData;
-
-    ImGuiViewportDataVulkan() { }
-    ~ImGuiViewportDataVulkan() { }
-};
 
 static void ImGui_ImplVulkan_CreateWindow(ImGuiViewport* viewport)
 {
     ImGuiViewportDataVulkan* data = IM_NEW(ImGuiViewportDataVulkan)();
     viewport->RendererUserData = data;
-    ImGui_ImplVulkanH_WindowData* wd = &data->WindowData;
+    ImGui_ImplVulkanH_Window* wd = &data->Window;
+    ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
 
     // Create surface
     ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
-    VkResult err = (VkResult)platform_io.Platform_CreateVkSurface(viewport, (ImU64)g_Instance, (const void*)g_Allocator, (ImU64*)&wd->Surface);
+    VkResult err = (VkResult)platform_io.Platform_CreateVkSurface(viewport, (ImU64)v->Instance, (const void*)v->Allocator, (ImU64*)&wd->Surface);
     check_vk_result(err);
 
     // Check for WSI support
     VkBool32 res;
-    vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res);
+    vkGetPhysicalDeviceSurfaceSupportKHR(v->PhysicalDevice, v->QueueFamily, wd->Surface, &res);
     if (res != VK_TRUE)
     {
-        fprintf(stderr, "Error no WSI support on physical device 0\n");
-        exit(-1);
+        IM_ASSERT(0); // Error: no WSI support on physical device
+        return;
     }
 
     // Select Surface Format
     const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
     const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
-    wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
+    wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(v->PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
 
     // Select Present Mode
     // FIXME-VULKAN: Even thought mailbox seems to get us maximum framerate with a single window, it halves framerate with a second window etc. (w/ Nvidia and SDK 1.82.1)
     VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
-    wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
+    wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(v->PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
     //printf("[vulkan] Secondary window selected PresentMode = %d\n", wd->PresentMode);
 
     // Create SwapChain, RenderPass, Framebuffer, etc.
     wd->ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
-    ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(g_PhysicalDevice, g_Device, g_QueueFamily, wd, g_Allocator);
-    ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, wd, g_Allocator, (int)viewport->Size.x, (int)viewport->Size.y);
+    ImGui_ImplVulkanH_CreateWindow(v->Instance, v->PhysicalDevice, v->Device, wd, v->QueueFamily, v->Allocator, (int)viewport->Size.x, (int)viewport->Size.y, v->MinImageCount);
+    data->WindowOwned = true;
 }
 
 static void ImGui_ImplVulkan_DestroyWindow(ImGuiViewport* viewport)
@@ -1269,7 +1285,10 @@ static void ImGui_ImplVulkan_DestroyWindow(ImGuiViewport* viewport)
     // The main viewport (owned by the application) will always have RendererUserData == NULL since we didn't create the data for it.
     if (ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData)
     {
-        ImGui_ImplVulkanH_DestroyWindowData(g_Instance, g_Device, &data->WindowData, g_Allocator);
+        ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
+        if (data->WindowOwned)
+            ImGui_ImplVulkanH_DestroyWindow(v->Instance, v->Device, &data->Window, v->Allocator);
+        ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &data->RenderBuffers, v->Allocator);
         IM_DELETE(data);
     }
     viewport->RendererUserData = NULL;
@@ -1280,31 +1299,35 @@ static void ImGui_ImplVulkan_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
     ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
     if (data == NULL) // This is NULL for the main viewport (which is left to the user/app to handle)
         return;
-    data->WindowData.ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
-    ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, &data->WindowData, g_Allocator, (int)size.x, (int)size.y);
+    ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
+    data->Window.ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
+    ImGui_ImplVulkanH_CreateWindow(v->Instance, v->PhysicalDevice, v->Device, &data->Window, v->QueueFamily, v->Allocator, (int)size.x, (int)size.y, v->MinImageCount);
 }
 
 static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
 {
     ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
-    ImGui_ImplVulkanH_WindowData* wd = &data->WindowData;
+    ImGui_ImplVulkanH_Window* wd = &data->Window;
+    ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
     VkResult err;
 
+    ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
+    ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[wd->SemaphoreIndex];
     {
-        ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
         for (;;)
         {
-            err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, 100);
+            err = vkWaitForFences(v->Device, 1, &fd->Fence, VK_TRUE, 100);
             if (err == VK_SUCCESS) break;
             if (err == VK_TIMEOUT) continue;
             check_vk_result(err);
         }
         {
-            err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, fd->ImageAcquiredSemaphore, VK_NULL_HANDLE, &fd->BackbufferIndex);
+            err = vkAcquireNextImageKHR(v->Device, wd->Swapchain, UINT64_MAX, fsd->ImageAcquiredSemaphore, VK_NULL_HANDLE, &wd->FrameIndex);
             check_vk_result(err);
+            fd = &wd->Frames[wd->FrameIndex];
         }
         {
-            err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
+            err = vkResetCommandPool(v->Device, fd->CommandPool, 0);
             check_vk_result(err);
             VkCommandBufferBeginInfo info = {};
             info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
@@ -1319,7 +1342,7 @@ static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
             VkRenderPassBeginInfo info = {};
             info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
             info.renderPass = wd->RenderPass;
-            info.framebuffer = wd->Framebuffer[fd->BackbufferIndex];
+            info.framebuffer = fd->Framebuffer;
             info.renderArea.extent.width = wd->Width;
             info.renderArea.extent.height = wd->Height;
             info.clearValueCount = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? 0 : 1;
@@ -1328,28 +1351,27 @@ static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
         }
     }
 
-    ImGui_ImplVulkan_RenderDrawData(viewport->DrawData, wd->Frames[wd->FrameIndex].CommandBuffer);
+    ImGui_ImplVulkan_RenderDrawData(viewport->DrawData, fd->CommandBuffer);
 
     {
-        ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
         vkCmdEndRenderPass(fd->CommandBuffer);
         {
             VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
             VkSubmitInfo info = {};
             info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
             info.waitSemaphoreCount = 1;
-            info.pWaitSemaphores = &fd->ImageAcquiredSemaphore;
+            info.pWaitSemaphores = &fsd->ImageAcquiredSemaphore;
             info.pWaitDstStageMask = &wait_stage;
             info.commandBufferCount = 1;
             info.pCommandBuffers = &fd->CommandBuffer;
             info.signalSemaphoreCount = 1;
-            info.pSignalSemaphores = &fd->RenderCompleteSemaphore;
+            info.pSignalSemaphores = &fsd->RenderCompleteSemaphore;
 
             err = vkEndCommandBuffer(fd->CommandBuffer);
             check_vk_result(err);
-            err = vkResetFences(g_Device, 1, &fd->Fence);
+            err = vkResetFences(v->Device, 1, &fd->Fence);
             check_vk_result(err);
-            err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
+            err = vkQueueSubmit(v->Queue, 1, &info, fd->Fence);
             check_vk_result(err);
         }
     }
@@ -1358,22 +1380,25 @@ static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
 static void ImGui_ImplVulkan_SwapBuffers(ImGuiViewport* viewport, void*)
 {
     ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
-    ImGui_ImplVulkanH_WindowData* wd = &data->WindowData;
+    ImGui_ImplVulkanH_Window* wd = &data->Window;
+    ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
 
     VkResult err;
-    uint32_t PresentIndex = wd->FrameIndex;
+    uint32_t present_index = wd->FrameIndex;
 
-    ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[PresentIndex];
+    ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[wd->SemaphoreIndex];
     VkPresentInfoKHR info = {};
     info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
     info.waitSemaphoreCount = 1;
-    info.pWaitSemaphores = &fd->RenderCompleteSemaphore;
+    info.pWaitSemaphores = &fsd->RenderCompleteSemaphore;
     info.swapchainCount = 1;
     info.pSwapchains = &wd->Swapchain;
-    info.pImageIndices = &fd->BackbufferIndex;
-    err = vkQueuePresentKHR(g_Queue, &info);
+    info.pImageIndices = &present_index;
+    err = vkQueuePresentKHR(v->Queue, &info);
     check_vk_result(err);
-    wd->FrameIndex = (wd->FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES;
+
+    wd->FrameIndex = (wd->FrameIndex + 1) % wd->ImageCount;         // This is for the next vkWaitForFences()
+    wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->ImageCount; // Now we can use the next set of semaphores
 }
 
 void ImGui_ImplVulkan_InitPlatformInterface()

+ 1 - 0
imgui.cpp

@@ -4040,6 +4040,7 @@ static void SetupViewportDrawData(ImGuiViewportP* viewport, ImVector<ImDrawList*
     draw_data->DisplayPos = viewport->Pos;
     draw_data->DisplaySize = viewport->Size;
     draw_data->FramebufferScale = ImGui::GetIO().DisplayFramebufferScale; // FIXME-VIEWPORT: This may vary on a per-monitor/viewport basis?
+    draw_data->OwnerViewport = viewport;
     for (int n = 0; n < draw_lists->Size; n++)
     {
         draw_data->TotalVtxCount += draw_lists->Data[n]->VtxBuffer.Size;

+ 2 - 1
imgui.h

@@ -2019,11 +2019,12 @@ struct ImDrawData
     ImVec2          DisplayPos;             // Upper-left position of the viewport to render (== upper-left of the orthogonal projection matrix to use)
     ImVec2          DisplaySize;            // Size of the viewport to render (== io.DisplaySize for the main viewport) (DisplayPos + DisplaySize == lower-right of the orthogonal projection matrix to use)
     ImVec2          FramebufferScale;       // Amount of pixels for each unit of DisplaySize. Based on io.DisplayFramebufferScale. Generally (1,1) on normal display, (2,2) on OSX with Retina display.
+    ImGuiViewport*  OwnerViewport;          // Viewport carrying the ImDrawData instance, might be of use to the renderer (generally not).
 
     // Functions
     ImDrawData()    { Valid = false; Clear(); }
     ~ImDrawData()   { Clear(); }
-    void Clear()    { Valid = false; CmdLists = NULL; CmdListsCount = TotalVtxCount = TotalIdxCount = 0; DisplayPos = DisplaySize = FramebufferScale = ImVec2(0.f, 0.f); } // The ImDrawList are owned by ImGuiContext!
+    void Clear()    { Valid = false; CmdLists = NULL; CmdListsCount = TotalVtxCount = TotalIdxCount = 0; DisplayPos = DisplaySize = FramebufferScale = ImVec2(0.f, 0.f); OwnerViewport = NULL; } // The ImDrawList are owned by ImGuiContext!
     IMGUI_API void  DeIndexAllBuffers();                    // Helper to convert all buffers from indexed to non-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
     IMGUI_API void  ScaleClipRects(const ImVec2& fb_scale); // Helper to scale the ClipRect field of each ImDrawCmd. Use if your final output buffer is at a different scale than ImGui expects, or if there is a difference between your window resolution and framebuffer resolution.
 };