omar 7 лет назад
Родитель
Сommit
9a5f742e63
2 измененных файлов с 2 добавлено и 10 удалено
  1. 1 5
      examples/imgui_impl_opengl2.cpp
  2. 1 5
      examples/imgui_impl_opengl2.h

+ 1 - 5
examples/imgui_impl_opengl2.cpp

@@ -2,12 +2,8 @@
 // This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
 
 // Implemented features:
-<<<<<<< HEAD
-//  [X] Renderer: User texture binding. Use 'GLUint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
-//  [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
-=======
 //  [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
->>>>>>> master
+//  [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
 
 // **DO NOT USE THIS CODE IF YOUR CODE/ENGINE IS USING MODERN OPENGL (SHADERS, VBO, VAO, etc.)**
 // **Prefer using the code in imgui_impl_opengl3.cpp**

+ 1 - 5
examples/imgui_impl_opengl2.h

@@ -2,12 +2,8 @@
 // This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
 
 // Implemented features:
-<<<<<<< HEAD
-//  [X] Renderer: User texture binding. Use 'GLUint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
-//  [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
-=======
 //  [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
->>>>>>> master
+//  [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
 
 // **DO NOT USE THIS CODE IF YOUR CODE/ENGINE IS USING MODERN OPENGL (SHADERS, VBO, VAO, etc.)**
 // **Prefer using the code in imgui_impl_opengl3.cpp**