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Added assert to catch font data loading failure in a location that's easier to understand

omar 10 years ago
parent
commit
9c707b6d8f
1 changed files with 1 additions and 0 deletions
  1. 1 0
      imgui.cpp

+ 1 - 0
imgui.cpp

@@ -1333,6 +1333,7 @@ void ImGui::NewFrame()
             g.IO.Font = (ImBitmapFont*)ImGui::MemAlloc(sizeof(ImBitmapFont));
             new(g.IO.Font) ImBitmapFont();
             g.IO.Font->LoadFromMemory(fnt_data, fnt_size);
+			IM_ASSERT(g.IO.Font->IsLoaded());       // Font failed to load
             g.IO.FontYOffset = +1;
         }
         g.Initialized = true;